Home How to make Taylor Swift in Infinite Craft

How to make Taylor Swift in Infinite Craft

The day has finally arrived, we can put it off no longer. The original princess of pop Britney Spears was never going to be enough. Today friends we are going to make Taylor Swift in Infinite Craft. It’s true, this could be the event that starts the apocalypse. If so. Sorry. So if you want to make Taylor while listening to her new album, well that would be seriously meta, wouldn’t it? Let’s go.

How to craft Taylor Swift

There are two strands we need to get to Tay-tay. We need American Princess and Heartbreak. Combo the two and ta-da. We will start by generating American Princess and then move on to Heartbreak for the second part.

  • Earth + Water = Plant
  • Plant + Wind = Dandelion
  • Plant + Plant = Tree
  • Dandelion + Tree = Wish
  • Tree + Wish = Money
  • Human + Money = Rich
  • Human + Rich = King
  • King + Love = Queen
  • Queen + America = American Queen
  • American Queen + American Queen = American King
  • American King + American Queen = American Prince
  • American Prince + Love = American Princess

Right. That was simple. Now let’s get Heartbreak.

  • Wind + Fire = Smoke
  • Smoke + Water = Fog
  • Water + Fire = Steam
  • Earth + Wind = Dust
  • Earth + Dust = Planet
  • Planet + Fog = Venus
  • Venus + Fog = Love
  • Venus + Steam = Life
  • Life + Smoke = Vampire
  • Life + Vampire = Death
  • Love + Death = Heartbreak

Now – American Princess + Heartbreak = Taylor Swift

If you have Tsunami (check out our other guides below if you haven’t, it appears in lots of them) you can now use

Taylor Swift + Tsunami = Swiftie

You can also make a bunch of Taylor Swift’s songs – try mixing Speech + Taylor Swift = Speak Now and Taylor Swift + History = Story of Us.

There will be more obviously so good luck!

Featured Image: AI-generated in Ideogram

You may like these other Infinite Craft guides

 

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Paul McNally has been around consoles and computers since his parents bought him a Mattel Intellivision in 1980. He has been a prominent games journalist since the 1990s, spending over a decade as editor of popular print-based video games and computer magazines, including a market-leading PlayStation title published by IDG Media. Having spent time as Head of Communications at a professional sports club and working for high-profile charities such as the National Literacy Trust, he returned as Managing Editor in charge of large US-based technology websites in 2020. Paul has written high-end gaming content for GamePro, Official Australian PlayStation Magazine,…

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