Home Epic Games boss: Free games a winner, exclusive deals a ‘bad investment’

Epic Games boss: Free games a winner, exclusive deals a ‘bad investment’

tl;dr

  • Epic Games Store's free games campaign has been "very economical" in building a large user base, according to Tim Sweeney.
  • Sweeney admitted that exclusive PC game deals have been less successful, with some leading to significant financial losses.
  • Despite initial backlash, the free games strategy continues, driving sales for developers and boosting the Epic Games Store's reach.

The Epic Games Store’s six-year-old campaign of offering free games to anyone who creates a free store account has been “very economical” at building a user base, Epic founder and boss Tim Sweeney told games journalists last week.

The exclusive (and much-reviled) releases that Epic has negotiated over the same span? Not so much, Sweeney admitted.

The candor came during a conference call roundtable with journalists, who asked questions based on some of the dollar figures that have shaken out of Epic’s legal battles with Apple and Google going back to 2024.

For example, the 2020 suit against Apple revealed that Epic spent $11.6 million to distribute free games in the first nine months of the program, which began in December 2018 when the Epic Games Store itself opened to challenge Valve’s Steam and its dominance of online PC video game sales.

Sweeney said this was a very good investment to quickly grow an installation base — to which Epic can then market new and upcoming games at scale. “For about a quarter of the price that it costs to acquire users through Facebook ads or Google Search ads,” Sweeney reasoned, according to PC Gamer, “we can pay a game developer a lot of money for the right to distribute their game to our users, and we can bring new users to the Epic Games Store at a very economical rate.”

The Epic Games Store launched in large part because of the breakout success — especially the commercial success — of Fortnite Battle Royale, which launched in 2017 and exploded in popularity in early 2018.

Fans who signed up for an account and free games at the beginning of the Epic Games Store may recall that Epic did not make a long term promise that the free-games campaign would continue, tacitly acknowledging this was an effort to quickly spin up an audience. But six years later, the free games giveaway continues, with most assuming it’s a permanent part of the plan akin to free games from Amazon Prime Gaming or PlayStation Plus Essential.

Sweeney said that developers who make a deal with Epic to offer a game for free “actually see an upsurge in the sale of their paid games on the store, just because their free game raises awareness.”

The word-of-mouth coming from this experience, Sweeney added, translates to an increased willingness among developers to offer a free back-catalog game around the time they’re ready to launch an all new game, just to drive attention to their offerings.

What about PC exclusives on the Epic Games Store? Winners, or losers?

As for PC-exclusive distribution arrangements, which have ticked off the ever restive PC gaming fanbase over the years, Sweeney says that hasn’t gone so well. Again, early on in the Epic Games Store’s life, it cut exclusive deals with third-party publishers ensuring that new titles for PC  would launch there and not Steam.

While there were some successes — a $146 million deal making Borderlands 3 exclusive to the Epic Games Store was mostly recovered in the first week of sales — Sweeney said that “a lot of [exclusive launch agreements] were not good investments.”

Epic Games drew white-hot outrage when a deal it cut with 4A Games to make 2019’s Metro Exodus exclusive to the Epic Games Store ran afoul of its presence already on Steam, where fans had already preordered it, too.

That kicked up an online backlash which included accusations that Epic was a front for Chinese propaganda and personal data-gathering, in light of Tencent’s 40%, noncontrolling stake in the company at the time.

PC Gamer reported later that the exclusive arrangements from 2019 to 2021 hit Epic with a $300 million loss by themselves. Epic has since backed it down as far as grabbing third-party exclusive deals, but of course its own publishing division, for PC titles anyway, is sold through the Epic Games Store and nowhere else.

Featured image via Ideogram.

About ReadWrite’s Editorial Process

The ReadWrite Editorial policy involves closely monitoring the tech industry for major developments, new product launches, AI breakthroughs, video game releases and other newsworthy events. Editors assign relevant stories to staff writers or freelance contributors with expertise in each particular topic area. Before publication, articles go through a rigorous round of editing for accuracy, clarity, and to ensure adherence to ReadWrite's style guidelines.

Owen Good
Gaming Editor (US)

Owen Good is a 15-year veteran of video games writing, also covering pop culture and entertainment subjects for the likes of Kotaku and Polygon. He is a Gaming Editor for ReadWrite working from his home in North Carolina, the United States, joining this publication in April, 2024. Good is a 1995 graduate of North Carolina State University and a 2000 graduate of The Graduate School of Journalism, Columbia University, in New York. A second-generation newspaperman, Good's career before covering video games included daily newspaper stints in North Carolina; in upstate New York; in Washington, D.C., with the Associated Press; and…

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