Home If you thought you were getting good at Satisfactory, don’t watch this YouTuber’s builds that have taken 6,000 hours or you will cry

If you thought you were getting good at Satisfactory, don’t watch this YouTuber’s builds that have taken 6,000 hours or you will cry

A lot of hours have been put into Satisfactory over the last month or so. I had never played it at all during early access – all five years of it, so freely admit I am a late Satisfactory bloomer, but as the hours have passed me by and I have gradually been chalking off my milestones and even growing in enough confidence to start housing my machinery in concrete factories, I made the mistake of thinking I was on the path to knowing what I was doing.

Then I headed to YouTube and wholly depressed myself. A YouTuber by the name of Fluxo has been releasing videos of his mega builds for three years. Three years. He has a video on there from six months ago about how he had been playing for 6,000 hours. Six months ago the game was still five months from releasing v1.0.

He is at the stage now where he is producing AI voiceovers for movies he is creating within Satisfactory.

I on the other hand have just made a rifle. I genuinely have sort of depressed myself into thinking what’s the point? I can‘t put 6,000 into a game these days yet I want my factories to all look like Fluxo’s rather than a mess of spaghetti clipping through rocks.

This guy has built most of this stuff with half the tools available to us these days. If he started now, in three years’ time, who knows what he would be able to create.

With that in mind, we want to showcase Fluxo’s amazing Satisfactory work, but don’t let it put you off. Let it inspire you (he says knowing it has done the exact opposite for me).

I love looking at what people can build in games such as Satisfactory, Minecraft, and No Man’s Sky. There is no end to people’s gaming persistence and talent. Me, I just want my conveyor belts to run a straight line and to stop worrying about Flying Crabs respawning.

More Satisfactory pages you may like:

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Paul McNally
Gaming Editor

Paul McNally has been around consoles and computers since his parents bought him a Mattel Intellivision in 1980. He has been a prominent games journalist since the 1990s, spending over a decade as editor of popular print-based video games and computer magazines, including a market-leading PlayStation title published by IDG Media. Having spent time as Head of Communications at a professional sports club and working for high-profile charities such as the National Literacy Trust, he returned as Managing Editor in charge of large US-based technology websites in 2020. Paul has written high-end gaming content for GamePro, Official Australian PlayStation Magazine,…

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