Home How to dismantle blueprints in Satisfactory

How to dismantle blueprints in Satisfactory

Satisfactory is all about building the most impressive and complex structures around in order to make streamlined production lines.

However, while you’re likely taking extreme care when constructing any form of building, there are times when you either make a mistake or want to switch things up.

In particular, it can be awkward dismantling blueprints that you have produced if you’re not familiar with the process.

Below, we’ll reveal exactly how to delete a Satisfactory blueprint so you can get to remodeling your creations.

Satisfactory blueprints: How to dismantle

While actually placing your buildings is a pretty pain-free process, it appears many are having some difficulty in getting rid of them.

The quickest and easiest way to dismantle a blueprint in Satisfactory is by entering dismantling mode by hitting F and then pressing R.

This will toggle the option to the blueprint dismantling process, enabling you to delete entire blueprints at once.

To go back to the default deleting mode, just press R once more and you’ll be good to go.

Obviously, this will save you some serious time as the more ‘traditional’ method of old was to save your game before each placement and then reload if you made a mistake.

Now we’re out of Early Access, thankfully this has been refined, allowing you to streamline your building and dismantling to create the perfect placements.

Saving before doing any large structure though is likely recommended anyway just to ensure you don’t crash your game and lost any progress that has been made up to this point.

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Jacob Woodward
Gaming Journalist

Jacob has been a life-long gamer and tech enthusiast ever since the original Game Boy was placed in his hands at an early age. Due to his passion for the field, writing talent, and a keen eye for SEO, he transitioned from digital marketing into games journalism in 2019. Starting initially as a writer, he rose quickly, becoming not only an Editor but also Interim Managing Editor within the space of 2 years. He has worked with gaming media publications such as GGRecon, The Loadout, Retro Dodo, Insider Gaming, Gfinity, Stealth Optional, Retro Recall, and many more, making him an…

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