Home Official City Skylines Mod Support finally nears release – new roadmap released

Official City Skylines Mod Support finally nears release – new roadmap released

Cities Skylines II has had a rocky start, part of which is down to just how good playing the original Cities Skylines, even today, with all its mods, patches, and tweaks, can be.

A ropy start, poor optimization, and a feeling that the devs Colossal Order were fire–fighting from the off have meant some poor publicity for the game, but things have been getting better slowly but surely.

The lack of official mod support has been a huge bugbear of the community for a while now but a post today on the official blog should now help put that to bed with the news that we are just a week away from getting mod support – albeit in a beta format initially.

Updated Cities Skylines II roadmap

The post reads: “With Mods (short for modifications), you can tailor your gaming experience to your unique preferences. Uploaded by creators all over the world, you can pick between anything to create the city of your dreams. Along with Beach Properties, the first wave of Cities: Skylines II Modding will be available. The Beta release of Modding will initially support Map and Code mods.

With the Map Editor, you can make maps with the Terraforming Tools you’re used to, import hightmaps to create highly accurate depictions of your hometown, and upload your creations to Paradox Mods.

With the Code Tools, you can show off your coding skills and create Code Mods to meet your heart’s desire!”

This will be news to warm the hearts of Skylines II players. The prospect of mods to improve quality of life quicker than the devs can push them out should now help propel the games towards where it should have been at launch.

The Mods beta will launch on March 25th alongside a beach Properties Asset Pack that will bring a new Waterfront Zone to the game.

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Paul McNally
Gaming Editor

Paul McNally has been around consoles and computers since his parents bought him a Mattel Intellivision in 1980. He has been a prominent games journalist since the 1990s, spending over a decade as editor of popular print-based video games and computer magazines, including a market-leading PlayStation title published by IDG Media. Having spent time as Head of Communications at a professional sports club and working for high-profile charities such as the National Literacy Trust, he returned as Managing Editor in charge of large US-based technology websites in 2020. Paul has written high-end gaming content for GamePro, Official Australian PlayStation Magazine,…

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