Home Genshin Impact becomes fastest mobile game to make $5 billion in revenue

Genshin Impact becomes fastest mobile game to make $5 billion in revenue

Less than three and half years since miYoHo launched its gacha phenomenon Genshin Impact into the world, the title has repaid it handsomely, surpassing the $5 billion spent by players in-game, according to intelligence from data.ai.

Very few games, mobile or otherwise rake in that kind of revenue and the figure includes spending on both Google Play and the App Store. The iOS version of Genshin in China alone has been worth $1.5 billion, making up for 30% of the total spend on the game worldwide.

Data.ai  then lists Japan as the second largest spender with $1.06 billion, closely followed by the United States of America with $903 million, equating to 18% of the overall total.

While it has taken a little over three years to reach the $5 billion threshold, it has done so 11 months quicker than the second-placed title in the list Clash of Clans – a list that contains just 13 mobile games that have generated the figure through App Store and Google Play purchases alone.

Genshin Impact is also available on the PC so the revenue is likely higher still, and with miYoHo releasing the super-popular gatcha game Honkai Star Rail as well, it might not be too long before that list grows to 14 titles.

Huge brands such as Pokemon GO (58 weeks), Candy Crush Saga (69 weeks), and even Roblox (135 weeks)  also make the list.

Genshin Impact continues to defy the odds for success having recently returned to the to top of the most profitable gacha games list, removing its stablemate Honkai Star Rail from the top spot.

At a time when the industry is tightening its belts and making swingeing cuts to the staff, miYoHo does not seem to be struggling to generate its own income.

About ReadWrite’s Editorial Process

The ReadWrite Editorial policy involves closely monitoring the gambling and blockchain industries for major developments, new product and brand launches, game releases and other newsworthy events. Editors assign relevant stories to in-house staff writers with expertise in each particular topic area. Before publication, articles go through a rigorous round of editing for accuracy, clarity, and to ensure adherence to ReadWrite's style guidelines.

Paul McNally
Gaming Editor

Paul McNally has been around consoles and computers since his parents bought him a Mattel Intellivision in 1980. He has been a prominent games journalist since the 1990s, spending over a decade as editor of popular print-based video games and computer magazines, including a market-leading PlayStation title published by IDG Media. Having spent time as Head of Communications at a professional sports club and working for high-profile charities such as the National Literacy Trust, he returned as Managing Editor in charge of large US-based technology websites in 2020. Paul has written high-end gaming content for GamePro, Official Australian PlayStation Magazine,…

Get the biggest iGaming headlines of the day delivered to your inbox

    By signing up, you agree to our Terms and Privacy Policy. Unsubscribe anytime.

    Gambling News

    Explore the latest in online gambling with our curated updates. We cut through the noise to deliver concise, relevant insights, keeping you informed about the ever-changing world of iGaming and its most important trends.

    In-Depth Strategy Guides

    Elevate your game with tailored strategies for sports betting, table games, slots, and poker. Learn how to maximize bonuses, refine your tactics, and boost your chances to beat the house.

    Unbiased Expert Reviews

    Honest and transparent reviews of sportsbooks, casinos and poker rooms crafted through industry expertise and in-depth analysis. Delve into intricacies, get the best bonus deals, and stay ahead with our trustworthy guides.