Adobe will soon introduce its Creative Suite 5 to the public. A tool in the new suite will allow for easy import of Flash animations into HTML5 Canvas code. Once IE9 launches, all major browsers will support Canvas. At that point, any Flash creation can be viewable by just about anyone without downloading the Flash plugin. It also means, clearly, that devices that cannot accept the plugin can nonetheless run the animations built on it.
Those who are excited about this probably think of Flash is a space hog. As ReadWriteWeb has discovered, it sometimes is, though not always.
One of the points of interest regarding this development is the fact that Apple products block flash from “access to the required APIs.” HTML5 may prove a way around for Flash users and the users of Apple devices, like the iPhone and iPad who wish to use the content.
On the video below, “Adobe Flash Platform Evangelist” Michael Chaize compares performance of Flash 10.1 and HTML5 on mobile devices.
Comparison of performance of Flash Player 10.1 and HTML 5 on Mobile Devices from michael chaize on Vimeo.