Home Black Ops 6 – How to inspect your weapons

Black Ops 6 – How to inspect your weapons

You may think in Call of Duty Black Op 6 is it all about the Kill Streak. You would be wrong. It’s all about the flex you see. You grind your life away to get a camo skin that literally nobody else cares about in the game – sorry but it’s true, they don’t even notice – so who else is there to admire it other than yourself? The key to doing that though is to not do it and get shot in the face while you gaze lovingly at your weapon.

Black Ops 6 gives you the chance to check out your military hardware and it does so in a way that is ever so slightly different from previous Call of Duty games, so let’s clear up the confusion on how you go about inspecting your guns.

Inspecting your weapon in Call of Duty

Starting off with controllers the Inspect Weapon option is now in the Emotes section, which in a way kind of makes sense, but players have struggled to find where it is now hiding.

You need to wait for a game to begin and then head to your emotes using the Left D-Pad button. This brings up your emotes and if you now let go of the d-pad the weapon inspection animation for the weapon you are currently holding should begin.

See, not clear at all. You’re welcome.

The same is true if you are playing on mouse and keyboard except this time you will be hitting the I key to bring up the menu, assuming you have kept the default bindings.

This is my rifle, there are many like it but this one is mine

Obviously, while you are gooning around not looking at your surroundings but checking out your chamber, your situational awareness will be lower than it normally is. If you come under attack you can still return fire but it will take a fraction longer to interrupt the animation and get back to normal. And we all know what can happen in a fraction of a second in any Call of Duty game.

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Paul McNally
Gaming Editor

Paul McNally has been around consoles and computers since his parents bought him a Mattel Intellivision in 1980. He has been a prominent games journalist since the 1990s, spending over a decade as editor of popular print-based video games and computer magazines, including a market-leading PlayStation title published by IDG Media. Having spent time as Head of Communications at a professional sports club and working for high-profile charities such as the National Literacy Trust, he returned as Managing Editor in charge of large US-based technology websites in 2020. Paul has written high-end gaming content for GamePro, Official Australian PlayStation Magazine,…

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