Larian Studios surprise dropped Baldur’s Gate 3 on Xbox the day after winning Game of the Year at this year’s Game Awards.

Originally slated for simultaneous release with the all-conquering PC version, the console version was delayed at the last minute due to some technical issues between the Series S and Series X versions.

It was then expected that it would be released this month, but nobody expected the unannounced drop which made a lot of people very happy. Many of these people may well be less happy this morning having discovered a bug that is corrupting save game files and deleting potentially days of progress.

The Loadout reports that the bug is effectively game-breaking, forcing players to restart from scratch and it appears to be happening regardless of which version of the Xbox you are playing on.

How to fix BG3 Xbox save bug

The rather drastic suggestion right now is to actually stop playing, as even restarting your game does not mean it won’t happen to you again. It looks as though it is going to need a patch from Larian to make things right, which hopefully will not take too long to push out.

The report suggests the issue seems to be focusing on BG3 being unable for some reason to sync the save game to the cloud and from there on it all goes terminally wrong for your party in the Forgotten Realms. If you haven’t experienced the big so far the suggestion is also to stop playing as it seems to be a matter of time before it could hit your game and progress.

Baldur’s Gate 3 is one of the best RPGs in recent times and has blown away gamers on the PC. For Xbox to get a game of this magnitude is huge and both Larian and Microsoft will be wanting this problem to be fixed as soon as possible so that players’ experience is not negatively affected in the long run.

Paul McNally

Gaming Editor

Paul McNally has been around consoles and computers since his parents bought him a Mattel Intellivision in 1980. He has been a prominent games journalist since the 1990s, spending over a decade as editor of popular print-based video games and computer magazines, including a market-leading PlayStation title published by IDG Media. Having spent time as Head of Communications at a professional sports club and working for high-profile charities such as the National Literacy Trust, he returned as Managing Editor in charge of large US-based technology websites in 2020. Paul has written high-end gaming content for GamePro, Official Australian PlayStation Magazine, PlayStation Pro, Amiga Action, Mega Action, ST Action, GQ, Loaded, and the The Mirror. He has also hosted panels at retro-gaming conventions and can regularly be found guesting on gaming podcasts and Twitch shows. He is obsessed with 3D printing and has worked with several major brands in the past to create content Believing that the reader deserves actually to enjoy what they are reading is a big part of Paul’s ethos when it comes to gaming journalism, elevating the sites he works on above the norm. Reach out on X.