Home All console commands for Brighter Shores

All console commands for Brighter Shores

If you have ever accidentally hit that key below the escape key during a game and a large, scary text box has appeared, you have entered a game’s console mode – a command section where typing things in can make things happen – spawn enemies, remove enemies or even make you invincible.

Every game’s console is different of course, not all commands work for all games. Brighter Shores has a console accessed the same way, so let’s check out what we can get at shall we?

Brighter Shores console commands

As of the early access launch, it’s probably fair to say there is not much interest to players in Brighter Shores console. If more gets added we shall update this page but at the moment the majority of these commands are of more use to devs and playtesters than the general playing public. There are a few things you can poke around with such as showing the frame rate metrics. The most useful one we have found so far sounds harsh but it is the Quit command. If you play the game in full-screen mode there doesn’t appear to be a way to quit the game to desktop without either alt-tabbing out or switching it back to windowed mode and hitting the X button. It’s far quicker to bring up the console and type quit and back to your desktop you shall go.

Command Description
build_string prints the build string of this client
clear clears all the text in the console
close closes the console
fake_lost_context simulates losing the gpu context
fake_out_of_driver_memory simulates running out of driver memory
fake_out_of_total_memory simulates running out of total memory
get gets the value of a variable
help shows the available console commands and key presses
quit quits the client immediately
resize Tries to resize the window such that the frontbuffer is the specified dimensions
set sets the value of a variable

Variables

Variable Valid values Default value
show-zones true, false false
roster-servers Any string roster1.fenresearch.com
show-heap-memory true, false false
show-read-sync-profiling true, false false
show-gpu-memory true, false false
show-frame-profiling true, false false
show-flute-debug true, false false
vsync true, false true
fence true, false true
show-event-profiling true, false false
show-speaker-compressor true, false false
debug-portable-events true, false false
fake-fluctuating-fps true, false false
show-memory true, false false
show-batch-profiling true, false false
show-fps true, false false
show-cache-profiling true, false false
show-frame-time true, false false
sound true, false true
show-allocation-counts true, false false
show-frame-metrics true, false false
show-latency true, false false
show-network-profiling true, false false

More Brighter Shores pages you may enjoy

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Paul McNally
Gaming Editor

Paul McNally has been around consoles and computers since his parents bought him a Mattel Intellivision in 1980. He has been a prominent games journalist since the 1990s, spending over a decade as editor of popular print-based video games and computer magazines, including a market-leading PlayStation title published by IDG Media. Having spent time as Head of Communications at a professional sports club and working for high-profile charities such as the National Literacy Trust, he returned as Managing Editor in charge of large US-based technology websites in 2020. Paul has written high-end gaming content for GamePro, Official Australian PlayStation Magazine,…

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