Home Stalker 2: Major patch incoming to fix a lot of the launch issues – find out what we know so far

Stalker 2: Major patch incoming to fix a lot of the launch issues – find out what we know so far

Stalker 2 has got off to a flyer which was to be expected with such a large hardcore fan base and the game being over a decade in the making. What we also expected, and certainly got, was a bit of a janky, bug-riddled experience with issues a plenty that are need of a good ironing out.

It is weird how some gamers are more forgiving than others when it comes to certain titles. Even with the knowledge that Stalker probably will become an amazing achievement a few patches down the line, not all games are afforded that luxury with many totally ready to Steam review bomb anything at the first sign of a server queue.

We have faith in Stalker though because we have seen it before and are aware of the journey its devs from war-torn Ukraine have been on.

Now, the week after launch, Stalker 2 is set to get its first major post-launch patch that will address everything they have had time to fix up over the past few days.

The patch will arrive on both PC and Xbox, which is nice, and GSC World has kindly given us a list of what is expected to be fixed up when the patch goes live later this week.

This will likely be the first of many patches for the game and focuses on some of the more serious issues, with quality-of-life changes expected to follow further down the line. Let’s have a look.

Stalker 2 incoming patch notes

Crash Fixes, including:

  • Issues and memory allocation failures, which previously caused the game to exit unexpectedly, particularly around rendering, skeletal meshes, and quest-related cutscenes.

Main Quest Progression Fixes, including:

  • Several bugs blocking the main quest progression, NPCs getting stuck in objects, incorrect quest markers, and issues with quest cutscenes.
  • Revision of the main quests (like Visions of Truth or A Minor Incident) to ensure smooth transitions, avoiding rare cases of players not being able to proceed further.

Gameplay & Balance Adjustments, including:

  • Fixing the price of the weapons with upgrades installed compared to their value without attachments.
  • NPCs behavior, including the way they act when lacking a shelter during the Emissions.

Cutscenes & Visual Fixes, including:

  • Rarely missing facial animations, misplaced NPCs, and visual inconsistencies like detached heads and clothes clipping.
  • Quality and stability improvements of the visual effects.

Softlock Fixes, including:

  • Issue where players were unable to close the trade screen after putting ammo in a wrong slot while playing on a gamepad.

User Interface Improvements, including:

  • Quest notifications now showed correctly during dialogues.
  • Corrected texts and missing interaction prompts.

Noted to be addressed in future updates:

  • Analogue sticks dead zones bugfixes.
  • A-Life system bugfixes.

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The ReadWrite Editorial policy involves closely monitoring the gambling and blockchain industries for major developments, new product and brand launches, game releases and other newsworthy events. Editors assign relevant stories to in-house staff writers with expertise in each particular topic area. Before publication, articles go through a rigorous round of editing for accuracy, clarity, and to ensure adherence to ReadWrite's style guidelines.

Paul McNally
Managing Editor

Paul McNally has been around consoles and computers since his parents bought him a Mattel Intellivision in 1980. He has been a prominent games journalist since the 1990s, spending over a decade as editor of popular print-based video games and computer magazines, including a market-leading PlayStation title published by IDG Media. Having spent time as Head of Communications at a professional sports club and working for high-profile charities such as the National Literacy Trust, he returned as Managing Editor in charge of large US-based technology websites in 2020. Paul has written high-end gaming content for GamePro, Official Australian PlayStation Magazine,…

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