Features
Acceleromter Controls
Settings Panel
Hi Score Panel
Bunkers
Levels
Sound Effects
Lives
History
After the April Calligra sprint in Berlin, where one of the topics discussed was QML, I decided to write a simple game as an educational task to learn about the technology. What started as simple experiment taking 2 evenings to get the basics working, turned into a small project that was quite popular on the Maemo forums, and me entering it in the Meego Coding Competitiong 2011. The game is based on (but not intended to be a 100% copy of) space invaders. The ship is controller by the acceleromter or arrow keys, and fires by tapping the screen or space bar.
Application Homepage . Discussion thread Installation and .deb installation file can be downloaded http://www.piggz.co.uk/pgz-spaceinva…_3_8_armel.deb