Home Why wasn’t there any Olympics video game this year — even Mario & Sonic?

Why wasn’t there any Olympics video game this year — even Mario & Sonic?

tl;dr

  • The Paris 2024 Olympic Games began without an arcade-style Mario-and-Sonic adaptation due to the IOC's expired licensing agreement.
  • The IOC is exploring new opportunities like esports and NFTs, shifting focus away from traditional Olympic video game adaptations.
  • Olympic video games struggle due to the diverse range of sports and competition from dedicated sports titles like EA Sports FC and NBA 2K.

The Paris 2024 Olympic Games began over the weekend and while the Olympics have had something of an on-and-off relationship with video games (at least as a simulation-style sport) sports fans have noticed there wasn’t even an arcade-style Mario-and-Sonic adaptation this year.

Eurogamer reported on Tuesday that the International Olympic Committee let its licensing agreement with the Nintendo and Sega mascots expire after 2020, in order to explore less-traditional opportunities, such as esports and even NFTs.

“Basically the IOC wanted to bring [the Olympics] back to themselves internally and look at other partners so they would get more money,” developer Lee Cocker told Eurogamer. He had worked on nearly every game in the Mario & Sonic series going back to 2007.

Mario & Sonic at the Olympic Games (summer or winter) has since included adaptations timed to the 2010 winter Olympics in Vancouver; the London 2012 Olympics; 2014 winter games in Sochi; the 2016 summer Olympics in Rio de Janeiro, and Tokyo 2020’s games (although, because of the COVID-19 pandemic, they were played in 2021).

Why aren’t the Olympics a big draw in video games?

Nintendo’s line of sports games starring Mario have been generally well regarded; the problem is they’re exclusive to a single platform, largely owing to Nintendo’s reluctance to let their main character appear on non-Nintendo platforms. That could have had something to do with Nintendo and the IOC parting ways, too.

Olympic adaptations have generally worked better as a party-game ensemble than a traditional sports simulation, and Nintendo has a strong reputation in that regard. Sega published a game for the 2020 Olympics in Tokyo that hit middling review scores but was still praised for the variety of events it offered (as well as the nations represented). Sonic appeared in it, even, but he was more as a zany costuming/avatar option (along with astronauts and other fun choices) rather than in his own persona.

In any case, despite being such a headline-dominating sports showcase, the Olympics have had difficulty as a video game series because it is an ensemble of events instead of one single competition, and also because many of its more popular sports (soccer, tennis, and basketball, for example) already have dedicated titles.

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The ReadWrite Editorial policy involves closely monitoring the tech industry for major developments, new product launches, AI breakthroughs, video game releases and other newsworthy events. Editors assign relevant stories to staff writers or freelance contributors with expertise in each particular topic area. Before publication, articles go through a rigorous round of editing for accuracy, clarity, and to ensure adherence to ReadWrite's style guidelines.

Owen Good
Gaming Editor (US)

Owen Good is a 15-year veteran of video games writing, also covering pop culture and entertainment subjects for the likes of Kotaku and Polygon. He is a Gaming Editor for ReadWrite working from his home in North Carolina, the United States, joining this publication in April, 2024. Good is a 1995 graduate of North Carolina State University and a 2000 graduate of The Graduate School of Journalism, Columbia University, in New York. A second-generation newspaperman, Good's career before covering video games included daily newspaper stints in North Carolina; in upstate New York; in Washington, D.C., with the Associated Press; and…

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