Home How to play the new Delta Force demo

How to play the new Delta Force demo

If you remember the old Delta Force games of the late 1990s from NovaLogic you will doubtless be looking forward to the new reboot from Team Jade. While we do not have a definitive launch date for the game yet TJ has dropped a free-from-restrictions demo onto Steam as part of the current Steam Next Fest – Steam’s showcase of great up-and-coming games.

Other demos have required you to be signed up for the various alphas and betas, but this has no such issues so let’s have a look at how we can go about getting playing.

How to play the Delta Force demo

As the Delta Force demo is part of the Steam Next Fest event it will only be available for a limited amount of time – ie, until the event ends on Monday 21st October – so just over a week from the time of writing. but until then there is a lot of fun to be had.

That said, the demo is PC only right now with console versions still to come in the future, so to play you will need a decent-quality gaming PC and a Steam account.

Log onto your Steam account from your PC and find Delta Force. On the page, there will be an option to add the demo to your library which will download it and install it ready to play.

Once that is complete, just launch the demo as you would any other game on Steam and it will work until the end of Steam Next Fest.

What’s in the Delta Force demo?

The demo contains six operators and has all the weapons and attachments unlocked from the off. Game modes available are Hazard Operations (which is Delta Force’s extraction mode a la Tarkov). The Warfare mode is also unlocked.

As for maps Zero Dam and Layali Grove are unlocked from the off, and if you are still playing the game come 18th October then Space City will also unlock then.

Basically, the game demo is purely multiplayer and the Black Hawk Down campaign will join the fun when the game launches for real.

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Paul McNally
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Paul McNally has been around consoles and computers since his parents bought him a Mattel Intellivision in 1980. He has been a prominent games journalist since the 1990s, spending over a decade as editor of popular print-based video games and computer magazines, including a market-leading PlayStation title published by IDG Media. Having spent time as Head of Communications at a professional sports club and working for high-profile charities such as the National Literacy Trust, he returned as Managing Editor in charge of large US-based technology websites in 2020. Paul has written high-end gaming content for GamePro, Official Australian PlayStation Magazine,…