Home Early Days of the Metaverse in the Built World

Early Days of the Metaverse in the Built World

The metaverse isn’t created equal if we look at its adoption across sectors: gaming, retail, virtual events, and concerts have been quick to adopt it — even in early-stage implementation. On the more nascent side of the metaverse adoption spectrum sits office, residential real estate, and hospitality, which are just beginning to see possible use cases emerge over the past few months. 

The metaverse is, according to Facebook, a set of virtual spaces where you can create and explore with other people who aren’t in the same physical space as you. While the metaverse concept itself is nothing new, it has gained traction over the last several months. It is a confluence of enabling technologies such as AR/VR, blockchain, and NFTs that have made significant progress.

As with any new technology adoption, some inflated expectations are due for the metaverse. However, the fact that some of the world’s leading companies like Meta and Nike and numerous entrepreneurs are putting their best effort into building the metaverse makes it likely that it’s a frontier in the technology ecosystem for the next decade to come. 

The World’s Largest Technology Companies Making Major Strides

The world’s largest technology companies have made significant strides in the past few months — from Facebook changing its name to Meta to Microsoft acquiring Activision Blizzard.

Consumer brands like Adidas and Nike are creating their own metaverse experiences. For example, Adidas next collection will be a combination of digital and physical items and will be sold as NFTs produced with collaborators such as Bored Ape Yacht Club.

Nike, meanwhile, acquired virtual shoe studio RTFKT in December and is building a “Nikeland” metaverse inside Roblox.

Think, Friends Shopping or Gaming Together in the Virtual World

Technology is emerging for the retail sector to adapt virtual shopping and social commerce — even in the earliest innings of metaverse adoption, businesses were beginning to merge VR.

The most tremendous adaptation has arguably been in the gaming industry. This shouldn’t come as a surprise, given that gaming infrastructure is conducive to creating and exploring the virtual world with others.

What Will the Metaverse Do for the Office?

The metaverse offers virtual coworking opportunities for the office, allowing employees to use immersive collaboration and communication tools to create a more connected work-from-home environment. 

What about the built world? The metaverse is still coming into form. There is a wide range of adoption levels within the built environment across asset classes and use cases. At Agya Ventures, a VC fund focused on early-stage tech companies; this is how we see the metaverse impacting different industries at various stages of adoption. 

Stages of Metaverse Adoption in the Built World

Moderate to High Adoption

Retail

While gaming is at the forefront, or high adoption stage, of metaverse adoption, close behind is the retail industry. The rise of e-commerce, and the digital infrastructure that has come with it, has eased the transition from brick and mortar retail to metaverse retail.

Several luxury brands have already dedicated significant resources to leading the transition, most often by combining NFT ownership with digital or physical products. To name a few, Gucci partnered with Roblox to design a virtual Gucci Garden; Burberry created a line of NFTs for purchase in gaming worlds, and Balenciaga is selling digital skins in Fortnite.

Traditional brick-and-mortar has also seen disruption. Obsess, an Agya Ventures portfolio company, uses AR/VR technology to make physical spaces shoppable through the metaverse. While sales at traditional brick and mortar stores have been decreasing for the past few years, the metaverse is working to bridge the digital and physical gap, providing a new experience for shoppers. 

Virtual Events

In-person events such as conferences, conventions, and other get-togethers experienced a never-before-seen decline with the onset of the pandemic.

Collaboration and engagement suffered greatly, which further accelerated the virtualization of large gatherings. Technology increasingly brings people together in ways that don’t require travel and physical presence.

One player in the space is Airmeet, a platform for virtual summits, meetups, and workshops that includes a social lounge for authentic networking experiences. Hopin is also disrupting the events space by providing virtual and hybrid event technology for various use cases.  

Concerts

Concerts are often associated with large in-person gatherings in physical spaces like concert halls or stadiums. But just as with other events, the pandemic forced artists and spectators to move towards other forms of media while maintaining the same exclusive feel of a concert.

Many artists have gotten creative: Megan Thee Stallion, for example, recently announced her plans to partner with AmazeVR, a tour that will allow fans in 10 U.S. cities to gather in movie theaters and strap on VR headsets and watch the rapper perform a pre-recorded set.

Several gaming platforms have also introduced concerts for their users, including David Guetta in Roblox and Travis Scott in Fortnite. By creating an immersive and exclusive experience, the metaverse could continue to pick up steam for artists looking to engage with their fans in new ways. 

Moderate to Low Adoption

Offices

Leading the way in this third level of metaverse adoption are offices. The pandemic has made it well known across the world that work doesn’t always need to occur in physical offices.

Instead, virtual collaboration and communication have proven effective for work, which has provided a significant tailwind for possible metaverse applications in the office. Two areas in particular that are proving particularly effective include the following. 

Web-based virtual offices are web-based platforms and applications that users can deploy in or out of the office. Recreating some of the community and collaborative feel of a traditional work environment, these “offices” are similar to a “next-generation” Slack or Teams. Startups like Gather, a video chat platform, are leading the way. 

Another example is VR-based immersive offices, which are far more disruptive to traditional work formats. These require workers to put on VR headsets and engage with colleagues as avatars in a virtual world.

While this is more immersive and potentially more akin to an in-person environment, it also requires adapting to a new way of working. Meta aims to facilitate this with their Horizon Workrooms product launched last year.

Restaurants

The restaurant industry is another (unlikely) space that has begun to see traction with metaverse technology. Dining is different from work and entertainment because it can’t be moved entirely online. Yet, many web3 technologies and concepts are being applied to restaurants in a way that could shape the future of dining out.

For example, Flyfish Club is a member’s only private dining restaurant in Manhattan, where membership is purchased on the blockchain as an NFT. This NFT could also unlock exclusive metaverse-native experiences in the future.

Restaurants are also plugging into web3 via DAOs.For example, Dinner DAO was created in 2021 as a dinner club for online friends to meet IRL. While these experiences are only accessible to web3-native circles, the application of the Metaverse to dining experiences is promising. 

Social Clubs

Social clubs are another type of asset class that has started to tap into the exclusivity use cases of the metaverse and web3. Similar to restaurants in nature, several companies have recently formed to create something to the tune of “NFT-enabled Soho Houses.”

These are social clubs where membership is bought and sold on-chain via NFTs, which could also provide access to different metaverse spaces and experiences in the future. For example, Maxwell Social, a token-gated social space in New York’s Tribeca neighborhood, features liquor lockers and open cooking spaces for members. 

Low Adoption

Hotels

Many industries are still in the infancy stage of metaverse adoption, including the hospitality industry, and hotels in particular. However, we are starting to see potential ways that the metaverse could impact the industry going forward.

It helps to consider the application of metaverse technology for hotels in terms of front-end and back-end. 

The front end is the consumer-facing side of the metaverse and is meant to be accessible by a broad audience (including those without deep knowledge of NFTs and crypto).

For hospitality, this might take the form of virtual entertainment, where hotel guests have exclusive access to virtual events (like concerts) that can be enjoyed from the comfort of a physical hotel room.

These experiences have started to emerge but are a long way from becoming standard. So while the industry has seen growing adoption of chatbots and virtual assistants, there’s a long way to go in terms of the metaverse. 

The back end of the metaverse is what happens at the operational level. This might look like payment systems that are compatible with crypto wallets, crypto rewards for frequent stays, or NFTs that function as keys to reserving rooms and accessing events. 

Residential Real Estate 

Residential spaces have experienced little exposure to metaverse technologies relative to other built world examples. Yet one vertical that is becoming increasingly virtual is property tours. Matterport, for example, is making expensive and time-consuming tours more streamlined by virtualizing homes and apartments for easy viewing.

This allows potential buyers to experience a full property tour from the comfort of their (current) home. Additionally, several VR-based technologies make residential properties easier to experience for design and renovation purposes.

Construction

In an industry that has been slow to adopt even the simplest forms of technologies, construction is still a way from seeing widespread metaverse use cases.

We have seen some potential for the metaverse to enhance digital twin technology, with team members able to immersively interact with these 3D replicas either in the office, at the jobsite, or both.

Companies like IMAJION and The Wild are building metaverse or metaverse-adjacent products for the AEC industry that have started to see some traction. 

Conclusion

While the adaptation of the metaverse hasn’t been unilateral, industries across asset classes are embracing it, inspired by the tremendous and multifaceted use cases it presents.

We’re in the early days of implementation: Time will determine the extent of innovation the metaverse will bring to modern society.

Image Credit: ThisIsEngineering; Pexels; Thank you!

About ReadWrite’s Editorial Process

The ReadWrite Editorial policy involves closely monitoring the tech industry for major developments, new product launches, AI breakthroughs, video game releases and other newsworthy events. Editors assign relevant stories to staff writers or freelance contributors with expertise in each particular topic area. Before publication, articles go through a rigorous round of editing for accuracy, clarity, and to ensure adherence to ReadWrite's style guidelines.

Nobu Iguchi
Editor

Nobu Iguchi is a Co-Founder and Managing Partner at Agya Ventures. Prior to Agya Ventures, he worked at Bridgewater Associates. Nobu holds a BS in Chemistry from Yale College and an MBA from Harvard Business School.

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