Home Warhammer Space Marine 2 patches its patch after plentiful player complaints that the game is now way too hard

Warhammer Space Marine 2 patches its patch after plentiful player complaints that the game is now way too hard

Patch number four for Warhammer 40k Space Marine 2 arrived last week, heralded by much excitement, but soon after the worm turned and it seemed the patch was annoying, rather than enthusing the game’s players, mainly around the difficulty balancing.

In an effort to reduce player win rates, the devs had massively upped the number of enemies across the board leading to players on lower difficulties getting their backsides handed to them, and well, just reducing the overall fun factor.

Now Game Director, Dmitriy Grigorenko has posted a message to the Space Marine 2’s community saying, “As we discussed late last week, we’ve been monitoring your feedback since last Thursday’s Patch 4.0 and have decided to address your most pressing concerns with a new balancing update, coming this Thursday.

“Before we get to the details of the new patch, we want to thank you all for being so involved with the game and making your opinions heard. While we noticed criticism with regards to difficulty adjustments—and rightly so—we’d also like to thank you for your very positive feedback on the new “Termination” map. No matter the feedback, we’re grateful that you feel so passionate about Warhammer 40,000: Space Marine 2.

“The key takeaway for me, personally, is that I forgot that once the game comes out, it’s no longer a dev’s game. It’s yours first and foremost.

“This is why, moving forward, we’d like to harness this energy by establishing Public Test Servers. They would let you try out major balancing updates and make your voices heard before they are pushed onto public branches. We’re hoping to make these available around early 2025, so stay tuned to our channels for more info.”

So that’s all good then. New Public test Servers in a few months time will really help forward the development of the game and allow errors such as these to be stamped on before future patches hit the mainline.

Grigorenko continued, “Your feedback made it clear that the game had become more intense and stressful on lower difficulties, and this was never our intention. As I’ve personally emphasized in interviews, Space Marine 2 is all about the power fantasy, and Patch 4.0 negatively impacted it for many of you.”

Space Marine 2 4.1 patch notes

You can check out the full patch notes here, but looking at the changes to difficulty it seems they have now been reverted so the world can now rest easy once more.

The notes regarding difficulty read, “We are partially rolling back the change from the previous patch on Ruthless difficulty following your feedback. With Patch 4.1, we’re hoping to find the right compromise between how easy Ruthless difficulty felt after Patch 3.0 and how it felt after last week’s Patch 4.0.

The reason why it was reduced last week was that we noticed a very substantial bump in win rates on Ruthless after Patch 3.0, as Minoris enemies would no longer remove the entire Armour bar with their attacks, ranged AI Damage was nerfed across the board, and the ability to regenerate Armour by parrying normal Minoris attacks was added.

Additional note: Despite the last patch notes listing a decrease in Armour in Substantial difficulty, this change was mistakenly left out of our last update, hence why you won’t see it being reverted as part of this week’s patch.”

Here’s hoping Space Marine 2 is back on track by the end of today.

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Paul McNally
Gaming Editor

Paul McNally has been around consoles and computers since his parents bought him a Mattel Intellivision in 1980. He has been a prominent games journalist since the 1990s, spending over a decade as editor of popular print-based video games and computer magazines, including a market-leading PlayStation title published by IDG Media. Having spent time as Head of Communications at a professional sports club and working for high-profile charities such as the National Literacy Trust, he returned as Managing Editor in charge of large US-based technology websites in 2020. Paul has written high-end gaming content for GamePro, Official Australian PlayStation Magazine,…

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