Home The Finals to get more robust anti-cheat measures after player complaints

The Finals to get more robust anti-cheat measures after player complaints

The Finals surprisingly launched without warning after The Game Awards and since then has gone on to be a breakout hit, challenging even the mighty Call of Duty for players and reinvigorating the FPS genre.

As players of most games with any modicum of success already well know, the more people attracted to play, the more cheats will turn up and try to hit the top of the rankings using as little skill as possible.

Now it is the turn of The Finals to suffer at the hand of the cheating wrecking ball, with many players complaining games in ranked mode are virtually unplayable due to the actions of those cheating.

With players demanding action and Embark Studios staying quiet on the matter initially, the silence has now broken with a post from Embark’s Dusty Gustafsson on the studio’s Discord that reads, “Over the past few days, we’ve had a technical issue that prevented us from banning cheaters efficiently. We’re now nearing a solution to this bug, and we’ve already begun re-upping our anti-cheat measures again.

“Thanks for your patience as we continue to sort through issues. Keeping the game a smooth, safe, and fair space for players is our biggest priority. We’re in this for the long haul.”

The Finals uses Easy Anti-Cheat which is also found in Fortnite and Apex Legends, two other main first-person shooters, but Embark says it will be making changes to the system to improve things.

Gustaffson continued, “EAC isn’t our only anti-cheat measure. We have a lot of things going on at once. But we have been dealing with an issue that’s caused a ton of headaches. I hope your experience is about to get better. Please give us time to fix things. We’re new and fine-tuning. I have faith in the team.”

The Finals has a lot of love at the moment and hasn’t suffered the kinds of complaints The Day Before had. The community is backing the devs to sort out the issue, and hopefully, the incoming changes will eradicate the problem players once and for all.

About ReadWrite’s Editorial Process

The ReadWrite Editorial policy involves closely monitoring the gambling and blockchain industries for major developments, new product and brand launches, game releases and other newsworthy events. Editors assign relevant stories to in-house staff writers with expertise in each particular topic area. Before publication, articles go through a rigorous round of editing for accuracy, clarity, and to ensure adherence to ReadWrite's style guidelines.

Paul McNally
Managing Editor

Paul McNally has been around consoles and computers since his parents bought him a Mattel Intellivision in 1980. He has been a prominent games journalist since the 1990s, spending over a decade as editor of popular print-based video games and computer magazines, including a market-leading PlayStation title published by IDG Media. Having spent time as Head of Communications at a professional sports club and working for high-profile charities such as the National Literacy Trust, he returned as Managing Editor in charge of large US-based technology websites in 2020. Paul has written high-end gaming content for GamePro, Official Australian PlayStation Magazine,…