Juniper Research has released a new study with a bold prediction about the future of human interaction with technology. It found that “gesture and motion control will become vital for certain forms of human-computer interaction in the coming years.” The study found that by the end of 2016 there will be roughly 168 million devices that utilize […]
A new study finds that Apple, Google and Microsoft are betting big on newer form factors in wearables and electronic user interfaces (EUI). But the industry heavy-hitters are overlooking some potentially juicy opportunities. Lux Research detailed the results of its new report “Future of Interaction: Using a Taxonomy to Understand Apple’s, Google’s and Microsoft’s Electronic […]
The Kinect is great technology but a bad consumer product. Microsoft now has to ante up.
Kinect’s depth sensing is being used from everything from animatronic demons to one of the best PowerPoint presentations you’ve ever seen.
Meet Kinect Interactions and Kinect Fusion, the latest enhancements Microsoft’s gesture-based Kinect for Windows. Suddenly, it’s possible to imagine that it could again be fun to interact with Microsoft products again.
For some reason, Redmond doesn’t want to talk about it.
Some of the most impressive recent developments have been about offering new ways to physically interact with PCs and other computing devices.
The Kinect is far more than an Xbox accessory. It’s the linchpin of Microsoft’s entertainment strategy.
A $70 gizmo from Leap Motion could change the way we interact with computers – and eventually, lots of other things, too.
A Microsoft patent application published this week suggests that the software giant could use its Xbox 360 Kinect hardware as a “Big Brother” sensor to prevent too many people from watching rented movies and other content.