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Marvel Rivals Error 2103: Operation frequency too high explained

Just like every other online game out there, Marvel Rivals is prone to errors, possibly preventing you from getting in on some hero fighting action.

While some of these are straightforward fixes, others are a little more confusing and Error 2103 is unfortunately the latter.

Here, we’ll be taking a look at this, revealing what we know on why Error 2103: Operation frequency too high is occurring in Marvel Rivals.

What is Error 2103: Operation frequency too high in Marvel Rivals?

Error 2103: Operation frequency too high in Marvel Rivals is caused by a server-side issue, preventing you from joining matches for a short period of time.

marvel rivals error 2103

This error is not related to your internet connection or hardware, meaning troubleshooting on your end won’t fix it.

The most likely cause of this issue is a suspected DDoS attack, which resulted in overloaded matchmaking servers.

This essentially floods the servers with excessive requests, leading to Marvel Rivals triggering an “operation frequency” block that prevents matchmaking from functioning correctly.

During the affected period, you may be unable to queue for matches, get disconnected from the game, or experience delays in matchmaking and since this is a server-related problem, the only real fix is waiting for the developers to resolve the issue.

When this error occurs, it is also spiking the Igniting The Timestream error, so check out our guide on any possible fixes for that so you can get back in your matches.

For now, it appears that NetEase has managed to halt the efforts of the DDoSers and the game should be back online.

What’s more, there has been ‘compensation’ issued of 200 Units to those who log in and claim via the in-game mail system.

This will need to be claimed by March 12, 2025 00:00 UTC+0 otherwise it’ll be lost to the aether.

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Jacob Woodward
Deputy Editor

Jacob has been a life-long gamer and tech enthusiast ever since the original Game Boy was placed in his hands at an early age. Due to his passion for the field, writing talent, and a keen eye for SEO, he transitioned from digital marketing into games journalism in 2019. Starting initially as a writer, he rose quickly, becoming not only an Editor but also Interim Managing Editor within the space of 2 years. He has worked with gaming media publications such as GGRecon, The Loadout, Retro Dodo, Insider Gaming, Gfinity, Stealth Optional, Retro Recall, and many more, making him an…