Home Is PSVR2 coming to PC – it looks like we will get official compatibility this year

Is PSVR2 coming to PC – it looks like we will get official compatibility this year

It looks as though 2024 will be the year that we will get to use the PSVR2 with our mighty PC gaming rigs as a blog on the PlayStation site from Sony states that they are working on compatibility for the previously console-only headset.

The post reads, “We’re pleased to share that we are currently testing the ability for PSVR2 players to access additional games on PC to offer even more game variety in addition to the PS VR2 titles available through PS5. We hope to make this support available in 2024, so stay tuned for more updates.”

The previous versions of the headset was modded to work on the PC but it was all cloak-and-dagger unofficial stuff, so the prospect of official support for the PSVR2 is very welcome indeed, and would mean the Quest 3 has some competition as the affordable option for PC VR.

The line from Sony is a bit throwaway at this stage – “access additional games” does not clearly state that it will be compatible with say, SteamVR, but it is hard to imagine that it will only work with certain titles if PC compatibility can be brought to the table.

The PSVR2 was smashed out of sight in holiday period by Meta’s Quest 3, at one point being outsold by 30 units to 1 on the US Amazon store in the run-up to Christmas. Many of those Quest 3 headsets will have ended up being connected to PCs and used for Steam and Oculus gaming, whereas the PSVR2 is an expensive addition to an expensive console already, and has a more limited library of games.

Hopefully, things will progress quickly and we will have a decent choice of which kit to hook up to our PCs.

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The ReadWrite Editorial policy involves closely monitoring the gambling and blockchain industries for major developments, new product and brand launches, game releases and other newsworthy events. Editors assign relevant stories to in-house staff writers with expertise in each particular topic area. Before publication, articles go through a rigorous round of editing for accuracy, clarity, and to ensure adherence to ReadWrite's style guidelines.

Paul McNally
Gaming Editor

Paul McNally has been around consoles and computers since his parents bought him a Mattel Intellivision in 1980. He has been a prominent games journalist since the 1990s, spending over a decade as editor of popular print-based video games and computer magazines, including a market-leading PlayStation title published by IDG Media. Having spent time as Head of Communications at a professional sports club and working for high-profile charities such as the National Literacy Trust, he returned as Managing Editor in charge of large US-based technology websites in 2020. Paul has written high-end gaming content for GamePro, Official Australian PlayStation Magazine,…

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