Home If you loved Satisfactory (we did) then Automate It should be on your wishlist for next year

If you loved Satisfactory (we did) then Automate It should be on your wishlist for next year

Satisfactory has rightly just been won the coveted Best PC Game of the Year at the 2024 Golden Joysticks. You can keep your Black Myth: Wukong’s and Erdtrees in the cupboard under the stairs. Coffee Stain’s Satisfactory was (and is) amazing.

But maybe you are coming to the inevitable conclusion planetside. Maybe you have mined all you can mine, petted as many Lizard Doggos as you can, and finally lost your mind talking to alien Mercer Spheres and are now wondering what on earth you are going to do to keep your obsession with conveyer belt spaghetti healthy into the new year.

Well, Automate It is what you are going to be doing. Problem solved.

Automate It, which currently has a release date as vague as ‘2025’ is “a factory building game that requires clever solutions to its size, power, and time constraints.”

A quick watch of the trailer shows it should definitely scratch some Satisfactory itches although it seems to focus in totally on the automation/construction side of things with perhaps less of the story. While graphically not as polished (as yet at least) as Satisfactory it still looks great and fans of this year’s PC Game of the Year will definitely be able to appreciate the mechanics on show.

Developer South Blue Moon is currently playtesting what is on offer and you can join in and help if you have the time. Hit the Request Access button on the Steam page and they will get back to you when they are ready to let you start laying down some sexy conveyor belts.

With the success of Satisfactory, it should now focus some new eyes on Automate It, and deservedly so. We have high hopes for this one, especially its Sandbox Mode, which might just let us get some scarily impressive builds on the go.

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The ReadWrite Editorial policy involves closely monitoring the gambling and blockchain industries for major developments, new product and brand launches, game releases and other newsworthy events. Editors assign relevant stories to in-house staff writers with expertise in each particular topic area. Before publication, articles go through a rigorous round of editing for accuracy, clarity, and to ensure adherence to ReadWrite's style guidelines.

Paul McNally
Gaming Editor

Paul McNally has been around consoles and computers since his parents bought him a Mattel Intellivision in 1980. He has been a prominent games journalist since the 1990s, spending over a decade as editor of popular print-based video games and computer magazines, including a market-leading PlayStation title published by IDG Media. Having spent time as Head of Communications at a professional sports club and working for high-profile charities such as the National Literacy Trust, he returned as Managing Editor in charge of large US-based technology websites in 2020. Paul has written high-end gaming content for GamePro, Official Australian PlayStation Magazine,…

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