Home How to Pack A Punch in Liberty Falls Black Ops 6 Zombies map

How to Pack A Punch in Liberty Falls Black Ops 6 Zombies map

Call of Duty Zombies has come a long way since the World at War days with so many more additions to the mode that make it a much more in depth experience.

One feature that has been around for some time, and will probably be in place forever more, is Pack A Punch.

This enables you to upgrade your weapon to a more potent variant that is almost a necessity in later rounds.

Here, we’ll be teaching you how to Pack A Punch in Liberty Falls, one of the two launch maps for Black Ops 6 Zombies.

Black Ops 6 Zombies: How to Pack A Punch in Liberty Falls

While there isn’t a huge quest you have to go through to unlock the Pack A Punch machine in Liberty Falls, it isn’t available in the starting area and instead, you’ll have to do some exploring.

From the starting area, you’ll need to jump down off the building and look to the right where you should be able to see a barrier that you can’t get through.

Go to this and pay the required Essence to unlock the next area of the map.

Carry on up the path and pay to open two more areas, where you should be able to now see a church.

This is the final barrier to unlock so head to the purple circle in the side of it and walk inside.

black ops 6 zombies liberty falls pack a punch location

At the end of the church should be the Pack A Punch machine which is in fact already activated, ready for use.

To unlock all of the aforementioned barriers, you’re looking at a total of 7500 Essence which is a pretty hefty amount and will require you to do a bit of Zombie killing in order to have enough.

To Pack A Punch, you’ll need an additional 5000 Essence so again, you will need to grind out some rounds to have the required amount to upgrade your weapon!

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Jacob Woodward
Gaming Guides Editor

Jacob has been a life-long gamer and tech enthusiast ever since the original Game Boy was placed in his hands at an early age. Due to his passion for the field, writing talent, and a keen eye for SEO, he transitioned from digital marketing into games journalism in 2019. Starting initially as a writer, he rose quickly, becoming not only an Editor but also Interim Managing Editor within the space of 2 years. He has worked with gaming media publications such as GGRecon, The Loadout, Retro Dodo, Insider Gaming, Gfinity, Stealth Optional, Retro Recall, and many more, making him an…

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