If you are looking at that screenshot above and wondering what on earth is going on, then welcome to Dwarf Fortress – the ultimate case of graphics don’t matter but your computer does.
If you are down with the DF however the exciting news is that we have just got a big patch for Fortress and Adventure modes, a load of new fruit and food graphics, but, more importantly, an insight into what Kitfox has planned for the rest of the year and beyond – including revisiting some of the ideas they were bouncing around before the Steam version even came out (if you are new to the game on Steam, Dwarf Fortress was around for many a year prior to that – ah the days of proper ASCII graphics).
You can read the full post of plans here but the exciting ones, as we say, are the systems additions that pre-date the Steam version.
“Before the Steam version, Tarn was working on various features. Villains, army warfare, civilizations, etc, and this (after Maps) is when Tarn would turn to look at those again.
When will that be exactly? Well.. after siege improvements and Lua becomes more stable we will have a better idea on what will come first and how it will be implemented. We don’t have timelines or exact promises for any of this right now and there’s lots to do beforehand but it’s all coming! We’ve tried to predict how long things take before, and it’s never worked out well for us, so we’ll just take it one release at a time.
Every step of the roadmap above will also include art additions, and even more myth and magic changes and content that make sense to add along the way, and keeps Tarn’s morale high, as he’s been looking forward to those since Tanya met him all those years ago.”
Dwarf Fortress really is a labor of love and if you are yet to be consumed by it, we would strongly suggest checking out a few tutorials on YouTube before jumping in. Once you have got the hang of things though, it could easily take over your life forever.
Dwarf Fortress patch notes 51.05
Fortress Mode
- Fixed crash on justice screen and adjusted convicts menu position
- Fixed crash relating to empty work details list
- When choosing rectangles, shows dimension of rectangle
- Allowed numbers and symbols in unit list search
Adventure Mode
- Display speed and gait and momentum on main screen
- Summoning abilities should work now
- Stopped creating beast rumors (and thereby kill quests) for civilized predator/subterranean creatures (new worlds only)
- Added button to go back to destiny/difficulty selection from character creator
- Classic mode travel maps now show up properly
Graphics additions/changes
- Tree growth pictures (leaves, flowers, fruit, etc.)
- Added zombie syndrome class to husks so they’ll display properly (new worlds only)
- Option to print only periods for the ground in Classic mode returns