Home Civilization VII Day One Patch notes – what’s changed from the early access version that caused all the fuss?

Civilization VII Day One Patch notes – what’s changed from the early access version that caused all the fuss?

If you weren’t one of the people that splurged early to play Civilization VII before it came out properly, even though it had come out, but was just undergoing one of those fake periods of time built in to generate more cash from eager fans of the franchise, then you will now be doubtless happy that the game is now available for everybody.

After reading some of the complaints from the early access period of the game, you should be feeling well justified in your decision to hold off, as not only do you now get to play the game, you get to play it with the benefit of some of the issues being patched out already. Let’s have a look at what’s changed.

Civilization VII Patch 1.0.1 Patch 2 notes

As you can see quite a lot has changed here, but perhaps one of the biggest issues that arises now is the temporary removal of crossplay between PC and consoles as the patches are all being pushed at different times, and as yet, the console version is not ready. You can read more about this here, but hopefully, we won’t have long to wait before parity is restored. Anyway, here are the rest of the patch notes in full.

Gameplay
Windows PC/Mac/Linux/Steam Deck

  • Fixed an issue causing Ages in Epic and Marathon speed games to be shorter than intended.
  • City States will now turn into Friendly Independent Powers on Age Transition instead of disappearing completely. They will also now start with more units in Exploration and Modern Ages.
  • Fixed inconsistencies with Naval Combat.
  • Naval Units will use the correct Combat Strength values when attacking another Naval Unit in all instances.
  • Naval Units will properly take reciprocal damage after attacking another Naval Unit.
  • Naval Units will more consistently move into the attacked tile after defeating another Naval Unit.
  • Completing the final milestone of a Legacy Path no longer adds Age Progress in the Modern Age to ensure you have more time to complete a Victory.
  • Towns will now switch their focus back to Growing town automatically if they are no longer eligible for their chosen Focus (for example, if their population decreases) until they are eligible again.
  • Future Civic is now repeatable in all Ages. The cost of Future Tech and Future Civic will now increase more when repeated.
  • Fixed an issue after too many bonuses to Growth where Food needed for the next growth event became negative.
  • Improvements to Rail Networks aimed at increasing the reliability of Settlements connecting to the Rail Network over water by building Ports. This should apply as long as the Capital either has a Port or is connected by rail to a settlement with a Port.
  • Made improvements to the Loyalty Crisis in the Antiquity Age, including giving the ability to purchase Villas in towns during this crisis, giving another way to manage the happiness of your settlements.
  • A note about cross-play multiplayer: To expedite updates to the PC experience, we will sometimes deploy patches to PC at a different cadence than we do on consoles – including today’s Patch 1.0.1. As a result, cross-play between PC players and console players is temporarily disabled. This will have no impact on console players attempting cross-platform play with other console players, nor on PC-to-PC multiplayer.

AI
Windows PC/Mac/Linux/Steam Deck

  • AI will now offer high-value Cities less often during Peace Deals.
  • In Modern, AI will now declare war less often at the start of the age.
  • In Modern, AI will now consider Ideology more before Declaring War or offering Peace.
  • Other Leaders now have a decreased desire for war if neither party has an Ideology.
  • Other Leaders now have an increased desire for war with players of Opposing ideologies.
  • Other Leaders now have a decreased desire for Peace with players of opposing Ideologies.

Camera
Windows PC/Mac/Linux/Steam Deck

  • Fixed an issue on native-resolutions where the camera would focus on the lower end of the map when clicking on the minimap.

UI
Windows PC/Mac/Linux/Steam Deck

  • Replaced the Simplified Chinese font with the font used in Civilization VI while we work on additional improvements for future patches.
  • Fixed an issue where the Settlement menu fails to open when clicking on a non-player’s Settlement Banner in gameplay.
  • Fixed an issue where yield icons fail to populate on the now available buildings when converting a town to city.
  • Fixed an issue where some text was cut off on the Global Yields Breakdown screen.
  • Added a notification for completed Espionage actions, so that you can more easily check the results of their Espionage actions.
  • City projects no longer appear to be purchasable.
  • Your current religion is now displayed first in the belief picker tabs.
  • Fixed an issue where a District’s health bar would remain on-screen after being fully healed.
  • Fixed an issue where Leaders fail to have a portrait when the relationship has changed during gameplay.
  • Improved the alignment of leader names and portraits on the Age Summary, when viewing the Overview screen of the Victories Rankings.
  • Fixed an issue where the background color remains the default color when the user changes it in the Player Customize tab.
  • Improved the spacing between Civ descriptions, unique units and building icons on loading screen.

About ReadWrite’s Editorial Process

The ReadWrite Editorial policy involves closely monitoring the gambling and blockchain industries for major developments, new product and brand launches, game releases and other newsworthy events. Editors assign relevant stories to in-house staff writers with expertise in each particular topic area. Before publication, articles go through a rigorous round of editing for accuracy, clarity, and to ensure adherence to ReadWrite's style guidelines.

Paul McNally
Gaming Editor

Paul McNally has been around consoles and computers since his parents bought him a Mattel Intellivision in 1980. He has been a prominent games journalist since the 1990s, spending over a decade as editor of popular print-based video games and computer magazines, including a market-leading PlayStation title published by IDG Media. Having spent time as Head of Communications at a professional sports club and working for high-profile charities such as the National Literacy Trust, he returned as Managing Editor in charge of large US-based technology websites in 2020. Paul has written high-end gaming content for GamePro, Official Australian PlayStation Magazine,…

Get the biggest iGaming headlines of the day delivered to your inbox

    By signing up, you agree to our Terms and Privacy Policy. Unsubscribe anytime.

    Gambling News

    Explore the latest in online gambling with our curated updates. We cut through the noise to deliver concise, relevant insights, keeping you informed about the ever-changing world of iGaming and its most important trends.

    In-Depth Strategy Guides

    Elevate your game with tailored strategies for sports betting, table games, slots, and poker. Learn how to maximize bonuses, refine your tactics, and boost your chances to beat the house.

    Unbiased Expert Reviews

    Honest and transparent reviews of sportsbooks, casinos and poker rooms crafted through industry expertise and in-depth analysis. Delve into intricacies, get the best bonus deals, and stay ahead with our trustworthy guides.