Home All Call of Duty: Black Ops 6 maps we know so far

All Call of Duty: Black Ops 6 maps we know so far

Black Ops 6 is probably the most hyped the fan base has been for a Call of Duty game in some time.

With Treyarch’s return to the helm, the game heads back to another iconic era, with a focus on the 90s.

Knowing what kind of aesthetics have been cooked up from this period as well as the play spaces is always nice, so you can get a feel for what’s in store before hopping in with that new Omnimovement system.

Here, we’ll run you through the Black Ops 6 maps you’ll be playing on in multiplayer, hopefully giving you just that.

All Black Ops 6 maps we know so far

black ops 6 babylon map

Prior to the launch of Black Ops 6, one of the biggest leaks CoD has seen revealed a bunch of information, including a list of maps.

These leaks came from a build of the game that isn’t the same as the 1.0l release, but it was a real version that has been accessed, and gave us an insight as to what play spaces to expect.

Now the full release has arrived, we know that there are 16 maps at launch for Black Ops 6, as well as a fan-favorite coming in November.

Here are all of those Black Ops 6 maps that you’ll be playing on this year:

  • Babylon
  • Derelict
  • Gala
  • Lowtown
  • Nuketown (November 1st release)
  • Payback
  • Pit
  • Protocol
  • Red Card
  • Rewind
  • Scud
  • Skyline
  • Stakeout
  • Subsonic
  • Vault
  • Vorkuta
  • Warhead

One thing to note here though is that not all of the above maps are standard 6v6 play spaces. Instead, there are four of these that are 2v2 Gunfight maps.

Pit, Gala, Stakeout, and Warhead are definitely those 2v2 variants, with a much smaller overall footprint that twelve players simply just wouldn’t be able to fit into for normal modes.

As we enter the launch of the game, we’ll be better informed as to if any new maps will be brought into the fray, and will update the above list with any new information.

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Jacob Woodward
Gaming Guides Editor

Jacob has been a life-long gamer and tech enthusiast ever since the original Game Boy was placed in his hands at an early age. Due to his passion for the field, writing talent, and a keen eye for SEO, he transitioned from digital marketing into games journalism in 2019. Starting initially as a writer, he rose quickly, becoming not only an Editor but also Interim Managing Editor within the space of 2 years. He has worked with gaming media publications such as GGRecon, The Loadout, Retro Dodo, Insider Gaming, Gfinity, Stealth Optional, Retro Recall, and many more, making him an…

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