Home Black Myth: Wukong global release times – find out when you can play the much-anticipated Action RPG

Black Myth: Wukong global release times – find out when you can play the much-anticipated Action RPG

If the number of people who downloaded the Black Myth: Wukong benchmarking tool last week is anything to go by, the sales of the game, when it launches tomorrow (August 20th), are going to be huge.

It’s already reviewed well, looks beautiful, and is set to be one of the biggest-selling games of 2024.

Even though it has not been without controversy, Black Myth Wukong seems to have really caught the attention and as the first game from the Chinese studio Game Science to appear on Steam since 2016’s Act of War: Red Tides – a game that never made it out of Early Access here, players are keen to see if things are as good as are being reported.

If you have pre-ordered the game on PC or PS5 you can pre-download now to get ahead of the queues at launch, but with the game launching today and tomorrow depending on your location, you had best get it started quickly at this point as you are looking at a download of around 130GB. If you need to check out the rest of the System Requirements, here you go.

We will doubtless have more on how the launch goes in the coming days, so watch this space.

Black Myth Wuking global release times

Wherever you are in the world you can quickly scan the list below to see what time you can start playing on your patch of the planet.

  • Beijing: August 20, 10:00 CST
  • Berlin: August 20, 4:00 CEST
  • Dubai: August 20, 6:00 GST
  • Johannesburg: August 20, 4:00 SAST
  • London: August 20, 3:00 BST
  • Los Angeles: August 19, 19:00 PDT
  • Mexico City: August 19, 20:00 CST
  • Moscow: August 20, 5:00 MSK
  • New Delhi: August 20, 7:30 IST
  • New York: August 19, 22:00 EDT
  • São Paulo: August 19, 23:00 BRT
  • Seoul: August 20, 11:00 KST
  • Singapore: August 20, 10:00 SGT
  • Sydney: August 20, 12:00 AEST
  • Tokyo: August 20, 11:00 JST

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Paul McNally
Gaming Editor

Paul McNally has been around consoles and computers since his parents bought him a Mattel Intellivision in 1980. He has been a prominent games journalist since the 1990s, spending over a decade as editor of popular print-based video games and computer magazines, including a market-leading PlayStation title published by IDG Media. Having spent time as Head of Communications at a professional sports club and working for high-profile charities such as the National Literacy Trust, he returned as Managing Editor in charge of large US-based technology websites in 2020. Paul has written high-end gaming content for GamePro, Official Australian PlayStation Magazine,…

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