Home Warhammer 40k: Space Marine 2 ultrawide support explained

Warhammer 40k: Space Marine 2 ultrawide support explained

Since there are a plethora of different screen sizes and resolutions these days, developers have to think about building their game to suit everyone.

With this in mind, ultrawide monitors are all the rage these days with many picking one up for maximum immersion.

If you plan on using this tech for Warhammer 40k: Space Marine 2, you’ll need the lowdown on if the game supports it.

Here, we’ll reveal all we know on ultrawide compatibility for Space Marine 2 so you’re prepped for launch.

Can you play Warhammer 40k: Space Marine 2 in ultrawide?

Sadly, at this current time, Warhammer 40k: Space Marine 2 does not have ultrawide monitor support.

This is something that many are rightly unhappy with since it really should be a given that a AAA title released in 2024 will have support for a plethora of resolutions.

However, all hope is not lost as Saber Interactive has stated that it is working on ultrawide functionality, with a potential patch before September is out.

Yes, this ultrawide support hasn’t been released on launch for the game but at least the devs are actually working on getting it out to their hungry fans rather than just leaving it be, something you don’t see too often.

Usually, the modding community jumps in to provide an ultrawide fix for times like this and it appears that for Space Marine 2, the trend continues.

Using this Reddit thread, you should be able to find a Space Marine 2 ultrawide fix which, as you would expect, requires you to edit some files to form a workaround, forcing ultrawide to work.

There are some issues with FOV when doing this though, so if you’d rather not get too deep into the files, you might as well just wait for the official release.

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Jacob Woodward
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Jacob has been a life-long gamer and tech enthusiast ever since the original Game Boy was placed in his hands at an early age. Due to his passion for the field, writing talent, and a keen eye for SEO, he transitioned from digital marketing into games journalism in 2019. Starting initially as a writer, he rose quickly, becoming not only an Editor but also Interim Managing Editor within the space of 2 years. He has worked with gaming media publications such as GGRecon, The Loadout, Retro Dodo, Insider Gaming, Gfinity, Stealth Optional, Retro Recall, and many more, making him an…