Home Wreckfest 2 – Early Access starts in March for the sequel to one of the most enjoyable car games we have played in the last decade

Wreckfest 2 – Early Access starts in March for the sequel to one of the most enjoyable car games we have played in the last decade

This is good news. Way back in 2014 a car game came out. It had no real title and spent four years simply known as Next Car Game in Early Access/beta on Steam. It was one of the first games I ever played with a proper steering wheel. Back in the those days the game came with a couple of cars and three tracks, two of which were traditional, and the other was the only one I ever played on – a demolition derby arena where the only goal was to be the last car still running after all the others had smashed themselves to pieces.

It was brilliant. It then became Wreckfest and brought multiplayer with it before coming out of EA in 2018. History lesson over, Wreckfest is still a game I like to put new steering wheels and pedal combos through to see how they handle. That Destruction Derby vibe still has me in its clutches.

So, today then and the news that Wreckfest 2 goers into Early Access on 20th March, coupled with the news that the destruction derby arena is back. This will definitely have me setting up the race wheel again. I am not even bothered by the race tracks really. Give me that junkyard in the launch trailer below. I literally cannot wait.

The devs at Bugbear said, “From day one, Wreckfest 2 will be shaped by your feedback. We’re eager to create the greatest demolition derby-style game of all time”. Godspeed my friends, Godspeed.

Here’s a list of the features listed so far to whet your appetite further.

Features:

  • Unmatched racing experience
    Brace yourself for the most phenomenal full-contact racing action with no rules, just jaw dropping moments of chaos and destruction, powered by the overhauled physics engine. Race in intense head-to-head fights on courses featuring high-speed circuits, crazy courses with obstacles & jumps, intersections and oncoming traffic, or go for demolition domination in derby mode.
    – More and more tracks & arenas will be added during the Early Access phase –
  • Awesome & customizable cars
    Forget pristine supercars: Our cars are old, dented and patched together. Each of them tells a story, and you can tell your own by customizing your ride. Over the course of early access, more and more customization options will be added to the game. They will not only unlock your creative desires, but also contain new armor and component types that support certain playstyles.
    – Later during Early Access, you can also share your designs with other racers and wreckers! –
  • Fully revamped game modes
    Launching into early access with the base game modes of Racing, Derby and multiplayer mode. During the Early Access phase, we will add a completely revamped career mode that adapts to your individual playstyle and guides you on your journey to become a true champion! For online racers there will be new skill-based matchmaking system and server queues coming as well!
  • Challenges
    Another highlight during the Early Access phase will be special challenges, putting you behind the steering wheel of unconventional vehicles that were definitely never supposed to end up on a racetrack! Various bite-sized scenarios will keep you hooked as you battle for the highest scores.
  • Tournaments
    Players can also look forward to tournaments that will be implemented during the Early Access phase. Here you can earn unique rewards in special events – events which test more than just your driving skills!
  • Mod Support
    During the Early Access phase, mod support will be added so you can really mess with this game by installing various mods from the Steam Workshop.

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The ReadWrite Editorial policy involves closely monitoring the tech, gambling and blockchain industries for major developments, new product and brand launches, AI breakthroughs, game releases and other newsworthy events. Editors assign relevant stories to in-house staff writers with expertise in each particular topic area. Before publication, articles go through a rigorous round of editing for accuracy, clarity, and to ensure adherence to ReadWrite's style guidelines.

Paul McNally
Gaming Editor

Paul McNally has been around consoles and computers since his parents bought him a Mattel Intellivision in 1980. He has been a prominent games journalist since the 1990s, spending over a decade as editor of popular print-based video games and computer magazines, including a market-leading PlayStation title published by IDG Media. Having spent time as Head of Communications at a professional sports club and working for high-profile charities such as the National Literacy Trust, he returned as Managing Editor in charge of large US-based technology websites in 2020. Paul has written high-end gaming content for GamePro, Official Australian PlayStation Magazine,…

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