Home Turn on ray-tracing on Indiana Jones and the Great Circle to make your PC pay for all the times it’s crashed on you

Turn on ray-tracing on Indiana Jones and the Great Circle to make your PC pay for all the times it’s crashed on you

It’s payback time for all those blue screens of death, Your PC may have always thought it had the upper hand in your relationship – able to make you lose work in a heartbeat, force you to restart a level because of an out of-memory error, and we won’t talk about that time with your browser history.

Yes, the PC has always been the boss of the household but that changes today as you can punish the box in the corner by adding ray-tracing to your game of Indiana Jones and the Great Circle as the feature has been added via the new first big update patch which you can read all about here.

So if you are sporting an Nvidia GPU of any worth, (AMD will come later) you can finally make your PC sweat and bleed for all the times it has been close to ruining your life. Revenge is a dish best served cold my electronic friend.

Full path ray-tracing is 100% the highlight of the patch and it’s interesting that it didn’t make it into the review versions of the game but has now arrived so soon after – almost like nobody wanted to risk too many paras about how punishing it was to your gaming set-up.

If you have a system capable of taking full advantage of the RT though you are going to get a glimpse into the future of how gaming will look – spoiler alert – spectacular.

It’s possible to get things looking great on a 4080 – just about – that’s what we are dealing with here. Indy the game is almost ahead of the graphics cards we have available to us mere mortals right now.

Of course, the 50-series cards are just around the corner as something always is, but until then a 4090 will do the trick. Or, if it really is payback time, try running it on an older RTX card for the lols.

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The ReadWrite Editorial policy involves closely monitoring the gambling and blockchain industries for major developments, new product and brand launches, game releases and other newsworthy events. Editors assign relevant stories to in-house staff writers with expertise in each particular topic area. Before publication, articles go through a rigorous round of editing for accuracy, clarity, and to ensure adherence to ReadWrite's style guidelines.

Paul McNally
Managing Editor

Paul McNally has been around consoles and computers since his parents bought him a Mattel Intellivision in 1980. He has been a prominent games journalist since the 1990s, spending over a decade as editor of popular print-based video games and computer magazines, including a market-leading PlayStation title published by IDG Media. Having spent time as Head of Communications at a professional sports club and working for high-profile charities such as the National Literacy Trust, he returned as Managing Editor in charge of large US-based technology websites in 2020. Paul has written high-end gaming content for GamePro, Official Australian PlayStation Magazine,…

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