Home Stalker 2: Heart of Chornobyl gets first patch of 2025 – what’s in it?

Stalker 2: Heart of Chornobyl gets first patch of 2025 – what’s in it?

Everybody knew when Stalker 2 first came out it would be full of bugs, but we also knew, from what happened with the original Stalker that the developers would tirelessly push out patch after patch until the game was outstanding.

That continues to happen here and we now have the first update for Stalker 2 of the new year.

Stalker 2 latest patch notes

In a post to the community on Steam the devs said:

“Attention, stalkers!

The first patch of the year 2025 is ready. We addressed the most critical issues, based on your feedback on Steam and other platforms. Please, continue to share your thoughts, as it helps us make the Zone an even better place.”

The post then goes on to list the major changes that the update includes:

  • Fixed crashes and freeze on shaders compilation
  • Fixed memory leak occurred at Rostok location
  • Fixed performance degradation when shooting/aiming on saves with long playtime
  • Implemented fixes, that should solve the problem causing saves to be lost on Xbox
  • Fixed a random crash related to UI animations.

“A fight with the Shader Compilation was among the hardest for all of us in recent days. Please, if your particular shader compilation issue is still present — let us know via our Tech Support Hub. This is also the best place to report other bugs and “anomalies” that are not supposed to be in the Zone.”

With promises of future patches around the corner the old adage of not always dashing to play a game the second it comes out and rather waiting a few months to get fixed up into the game it should have been definitely holds true here. I am steering clear of my Stalker 2 career for another few months yet so I can enjoy it in all it’s jank-free glory, the way it is meant to be enjoyed.

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Paul McNally
Gaming Editor

Paul McNally has been around consoles and computers since his parents bought him a Mattel Intellivision in 1980. He has been a prominent games journalist since the 1990s, spending over a decade as editor of popular print-based video games and computer magazines, including a market-leading PlayStation title published by IDG Media. Having spent time as Head of Communications at a professional sports club and working for high-profile charities such as the National Literacy Trust, he returned as Managing Editor in charge of large US-based technology websites in 2020. Paul has written high-end gaming content for GamePro, Official Australian PlayStation Magazine,…

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