The Nokia 6110 (or 6190 in North America) is synonymous with the mainstream arrival of mobile phones in everybody’s pockets, alongside one other thing – Snake. The tiny arcade game that basically became a precursor to every mobile game, well, ever.
Play Assassin’s Creed on your iPhone? Thank Snake. Candy Crush on the bus? Cheers Snakey, and so on.
The concept of a game on your cellphone was alien to everybody. Wtf was it doing there? Changing the world, that’s what. Thanks Snake.
While not exactly a slither-’em-up like the fast-paced arcade smash Centipede (yes, I know centipedes don’t slither, but you try writing this stuff every day), Snake had enough about it to enthrall millions as they sat passing time between doing real-world things. In between the serious life stuff, it was Snake Time.
Anyway, anyway, Snake is back, somewhat unbelievably in the forthcoming Snake in the Dark – it’s Snake but, well, in the dark.
Billed as a total re-imagination of the classic arcade game, Snake in the Dark pitches itself as a snake-based puzzle game with the twist being that you can only see a short distance in front of you because it’s pitch black.
“I am an indie solo-dev with retro-focus. Gameboy, NES, DOS-era games had to deal with a lot of limitations, and it was a great creative booster. Time for more old games with new ideas & old ideas in new games!” – says Wojtek Mroczek, the man behind newly-formed Boruta.dev who will be the game’s publisher.
Prior to full launch, the game will launch a demo on Steam early in 2025 and will participate in Steam Sokoban Fest in April. The full game will offer players over 100 tricky levels to beat as well as an endless score-attack mode paying homage to the classic Nokia Snake game.
We like the concept and it really does look like something we would have played back in the day. If the puzzle element is strong enough, it might well have people heading to eBay to pick up an old 6110 for old-time’s sake. Let’s face it, the battery probably still doesn’t need charging.