The first patch for the excellent remaster of Horizon Zero Dawn for the PC has arrived and addressed a couple of really annoying issues – such as the cut-scene volume being waaaay different from the gameplay, leading to constantly needing to turn your speakers / headphones up and down. That’s all sorted now thankfully.
Also sorted are some issues people with ultrwide displays have been having as well as some issues with Steam Input, a;though these are not yet totally ironed out and are currently more of a workaround than a permafix.
It’s not a large patch by any means so let’s take a look at the changes it will make to your game
Horizon Zero Dawn Remastered PC – Patch 1.1 note
Patch 1.1 is now available for Horizon Zero Dawn Remastered on PC. This update includes various bug fixes and improvements based on community feedback. Read the patch notes below for more details.
The teams at Nixxes and Guerrilla continue to closely monitor reports and are actively working on future patches with additional bug fixes and optimizations.
Patch Notes (1.1.42.0)
- Pre-rendered cut scenes now have the same audio volume as gameplay.
- Improvements related to Steam Input*.
- Resolved a crash that could occur for some players when adjusting mouse and keyboard controls.
- Fixed a bug that could cause disappearing and/or flickering shadows in Meridian when playing on ultrawide resolutions.
- HUD markers for objectives are now rendering correctly when using a custom Field of View setting.
- Fixed a bug that could cause a bow to appear floating in a cinematic.
- Various user interface improvements.
- Performance improvements.
- Stability improvements.
* We are aware of players reporting issues when using controllers with Steam Input enabled. This update contains improvements, and the team is working on additional updates to fully address the reported issues. As a workaround, while we work on updates, we recommend disabling Steam Input when using supported controllers.