Home Flight Simulator 2024’s latest patch disables all your old content so you can see which addons are causing your issues – what else is new?

Flight Simulator 2024’s latest patch disables all your old content so you can see which addons are causing your issues – what else is new?

The launch of Flight Simulator 2024 did not go well. That’s a given at this stage. Lots has been done by Asabo and Microsoft to fix things up and at least make the game playable and the patches keep rolling in, so we are confident that at some point in the next few months, the original vision may not be far off.

What is more difficult to understand is how this wasn’t anticipated. With a game with so much DLC from so many different developers, professional and amateur the chances of none of it causing a problem was pretty much nil. And that is on top of all the other issues the game has had.

Anyway, the latest patch – 1.2.7.0 will disable all old Flight Simulator 2020 content by default, putting the game into a sort of Safe Mode from which you can then re-enable your content, one by one to see what is giving you issues. This, depending on your installation may be a hugely laborious task if you have to reboot every time to see if things hang, but it might mean you can get your fave airports and aircraft in the game and just forget about that DLC that made bridges shinier for a while.

The patch notes explain this process as, “After taking update 1.2.7.0, aircraft that was previously available to select will need to be enabled in My Library to become visible again. More Marketplace 2020 ported content will be made available soon.”

If you are trying to play on Xbox, Microsoft also has this for you, “Note: Initial loading into Microsoft Flight Simulator 2024 on Xbox Series X | S may take longer than normal due to the deactivating of Marketplace 2020 ported content.”

Microsoft Flight Simulator 2024 – 1.2.7.0 Patch Notes

There are a huge amount of changes which you can skim through by seeing the official release notes, but it seems a lot of changes and fixes have been applied to Career Mode as well as stability and performance. We have listed those changes below for ease.

Hopefully, this latest patch, annoying as it may be, will go some way to sorting out a lot of people’s issues with the game and allow them to finally get into the skies.

Stability & Performance fixes

  • Fixed a crash in audio system occurring sometimes when closing the sim
  • Fixed a crash in the FX system
  • Fixed a crash that could occur when releasing a lever interaction
  • Fixed a crash at the end of scientific research missions
  • Reduced memory usage for aircraft gauge textures generated by WASM (reduces amount of out-of-memory crashes on Xbox with WASM-enabled aircraft)
  • Fixed a crash which could occur when creating a flight plan in certain airports
  • Reduced latency with HTTP requests
  • Fixed a potential crash when using the EFB
  • Fixed a crash when going to the hardware settings of Tobii Eye Tracker device
  • Added a popup to propose launching the sim in Safe Mode in case the title crashed during the previous launch
  • Packages from the Community folder, Marketplace, and from MSFS (2020) carry over process are disabled in Safe Mode to allow the sim to boot
  • The disabled packages can then be re-enabled manually in My Library
  • Fixed a crash on machines with more than 32 logical cores
  • Fixed a crash on Xbox in photo mode
  • Fixed various other crashes
  • Limited the number of passengers inside the plane on Low Settings to limit out-of-memory issues on Xbox Series S
  • Added an integrity check on StreamedPackages folder to detect when files are corrupted.
  • Changed the CoherentGT frame distribution system and views refresh rate to better match MSFS (2020) behavior
  • Reduced the stutter of the game when the panel camera is opened
  • Optimized boot time
  • Fixed low power mode activating when watching the credits screen

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Paul McNally
Gaming Editor

Paul McNally has been around consoles and computers since his parents bought him a Mattel Intellivision in 1980. He has been a prominent games journalist since the 1990s, spending over a decade as editor of popular print-based video games and computer magazines, including a market-leading PlayStation title published by IDG Media. Having spent time as Head of Communications at a professional sports club and working for high-profile charities such as the National Literacy Trust, he returned as Managing Editor in charge of large US-based technology websites in 2020. Paul has written high-end gaming content for GamePro, Official Australian PlayStation Magazine,…

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