Home Fatal Fury: City of the Wolves Open Beta – here’s what we know so far

Fatal Fury: City of the Wolves Open Beta – here’s what we know so far

Legendary fighting game Fatal Fury is making a return to our screens this year after na absence of a crazy 26 years after debuting way back in 1991.

There is still a lot of love for SNK’s fighting masterclass, mainly through Neo Geo emulation and the like, but now the SNK Corporation has announced there will be a new Open Beta for the game ahead of its launch towards the end of April.

When is the Fatal Fury open beta?

The beta for SNK’s highly anticipated fighting game will be available from February 20 to February 24 (PST) on PlayStation 5, PlayStation 4, Xbox Series X|S, and Steam. Participation in the beta test does NOT require an active PlayStation Plus or Xbox Game Pass Core/Ultimate subscription.

PC and console players can choose from eight total characters and throw down with friends in three online modes: Ranked Match, Casual Match, or Room Match. Those eager to hone their skills and learn dynamic combo routes can practice in the offline Training mode to ensure they are ready for the big release.

SNK said, “Fatal Fury: City of the Wolves introduces a stunning, comic-inspired art style that’s a visual treat for series fans, combined with fights fuelled by the cutting-edge REV System to deliver dynamic matches. The open beta offers the public their first opportunity to experience the modernized action of City of the Wolves at home, featuring two distinct control schemes tailored to engage both newcomers and seasoned pros.”

Back in September we caught soccer legend Cristiano Ronaldo posting things that suggested he could even appear in the game when it launches. No further word on that as yet, and he is unlikely to appear in any kind of Open Beta but we will be keeping a close eye on any special guest appearances that may get leaked ahead of time.

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Paul McNally
Gaming Editor

Paul McNally has been around consoles and computers since his parents bought him a Mattel Intellivision in 1980. He has been a prominent games journalist since the 1990s, spending over a decade as editor of popular print-based video games and computer magazines, including a market-leading PlayStation title published by IDG Media. Having spent time as Head of Communications at a professional sports club and working for high-profile charities such as the National Literacy Trust, he returned as Managing Editor in charge of large US-based technology websites in 2020. Paul has written high-end gaming content for GamePro, Official Australian PlayStation Magazine,…

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