We love a free content update and if you are a fan of Farming Simulator 25 you are going to love this one too. We mentioned last week about the new NEXCO pack and only yesterday we were looking at Thrustmaster’s new Farming Sim 25’s controller but what about some lovely free stuff and a patch that includes a fix for grass-eating cows and sorting out the fact that the spinach was not withering?
Three million copies sold already is enough to keep the studio keen with updates here and with this year’s FarmCon on the horizon too, life has never been so good down on the virtual farm.
Giants Software has now released a Free Content Update to add more machines to the fleet of already more than 400 vehicles and tools.
The pack includes:
- Albutt f155A Bale Grab
- CLAAS ARION (550 – 530) Tractor
- CLAAS FL 140 Frontloader
- John Deere 6R Series (230 – 250) Tractor
- John Deere 683R Frontloader
The update includes a wide range of agricultural equipment, led by renowned manufacturers CLAAS and John Deere. In particular, virtual farmers can look forward to operating CLAAS ARION and John Deere 6R tractors that are included in the free content update. The manufacturer Albutt is also represented, which specializes in attachments for agricultural machinery.
Farming Simulator 2025: v1.6Patch notes
Released with the Free Content Update is Patch version 1.6: The game update includes various optimizations, ranging from quality-of-life and performance improvements to gameplay changes and fixes for players and modders.
The NEXCO harvesting module and implement modules from leading agricultural brands for spraying, seeding, fertilizing, and more are included next to the carrier vehicle.
As with all major updates, you may experience stuttering on the first game launch after updating. Especially when using mods or custom graphics settings due to shaders being recompiled.
New Additions & Functionality
- ModHub “update all” button
- Saving notification icon in multiplayer
- Smaller engine configurations on DEUTZ-FAHR Series 6C and SAME Virtus RVShift
- Graphics settings menu within the active gameplay
Changes & Improvements
- Various technical changes to improve performance
- Various stability improvements to prevent crashes
- Various text / translation adjustments
- Various visual adjustments on several models
- Changed custom pasture calculations allowing for more chicken, pigs, and sheep in the same area as before
- Fixed AI fieldwork helper ignoring user preferences
- Fixed animal health and productivity calculation
- Fixed animal productivity bar showing global productivity state instead of combined productivity (globalProductivity*foodProductivity)
- Fixed belt position while unloading bales on the New Holland Pro-Belt 165
- Fixed display of cow barn capacities
- Fixed export of farmland area and price for game stats on dedicated servers
- Fixed grass eating cows
- Fixed International CV Box configuration wetness
- Fixed missing beetroot filltype on Bergmann RRW 500
- Fixed missing silage additive on Pöttinger BOSS ALPIN 251
- Fixed ModHub checkmark on newly downloaded mods
- Fixed shop display cutting off filltypes on some machines
- Fixed shop display when all used machines are bought
- Fixed spinach not withering
- Fixed train hotspot stuttering when far away
- Fixed UI scaling not being applied correctly on some UI elements
- Fixed UI sound when opening the license plate menu or color picker
- Fixed wrong or no player names displayed when selecting vehicle on map
- Improved offroad driving speed and behavior of Go To helper
- Improved performance of periodic game stats saving on dedicated servers avoiding lag spikes
- Improved shop display of long machine names
Modding
- Added support for continuous motion in uvScrollShader using z and w values in ‘offsetUV’ parameter
- Added warning of env map directory if not properly setup for maps
- Added rearLight84 & rearLight85
- Adjusted light of rearLight30
- Fixed custom placeable names using ‘nameL10nKey’ attribute not being synchronized to clients
- Fixed Lua breakpoints in Studio not working if they were added before connecting the game instance to Studio