Home Still space truckin’ in Elite Dangerous? Frontier has just released your dream ship but it costs real money

Still space truckin’ in Elite Dangerous? Frontier has just released your dream ship but it costs real money

For most of Elite Dangerous’ life ships in the game have all been free – in so much as they could only be purchased with credits earned in game. A relatively recent change of policy saw Frontier Developments announce they would start to sell pre-packaged ships, upgraded and ready for action. This started with the Python Mk 2 and is now followed up with the brand new Type 8 Transporter – a medium-range Freighter that is perfect for those who just want to haul goods across the galaxy and not get involved in any of that fighting shenanigans.

With a huge storage capability of some 406 tonnes the Lakon Type 8 also has a jump range of just shy of 18 Light Years, meaning those long-distance trips won’t feel quite so long.

It’s available in two set-ups with the Basic version being much cheaper than the tricked-out Stellar model. The basic will set you back 16,520 ARX (Elite’s in-game currency) which equates to $12.99/£9.50 while the Type-8 Stellar – the one you want really – has a bigger capacity and a cooler paint job and that costs 33,000 ARX ($26/£17.50) – a not inconsiderable leap in price.

Interestingly in this latest game update, the Python Mk 2 has moved from being a purchasable ship to one that can be bought in game with no real money now for the princely sum of 79 million credits, and the Type 8 will make the same journey in November meaning you only need to purchase it if you want to be one of the first to fly it, or better still, support the devs and their continued hard work on one of the truly great space sims of all time.

The update also includes balancing, bug fixes, and a tweak to engineering.

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The ReadWrite Editorial policy involves closely monitoring the tech industry for major developments, new product launches, AI breakthroughs, video game releases and other newsworthy events. Editors assign relevant stories to staff writers or freelance contributors with expertise in each particular topic area. Before publication, articles go through a rigorous round of editing for accuracy, clarity, and to ensure adherence to ReadWrite's style guidelines.

Paul McNally
Gaming Editor

Paul McNally has been around consoles and computers since his parents bought him a Mattel Intellivision in 1980. He has been a prominent games journalist since the 1990s, spending over a decade as editor of popular print-based video games and computer magazines, including a market-leading PlayStation title published by IDG Media. Having spent time as Head of Communications at a professional sports club and working for high-profile charities such as the National Literacy Trust, he returned as Managing Editor in charge of large US-based technology websites in 2020. Paul has written high-end gaming content for GamePro, Official Australian PlayStation Magazine,…

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