Home Dolphin Emulator is creating an official Linux Flatpak for the Steam Deck GameCube and Wii emulation

Dolphin Emulator is creating an official Linux Flatpak for the Steam Deck GameCube and Wii emulation

The Steam Deck has become a pretty high-end device for retro gamers anxious to play their collections of eight million ROMS on the go. With EmuDeck making it so easy to install and maintain the majority of popular emulators, it has only been more recently that players have been looking more into how they can eke out even better performance from the Deck.

Readwrite Gaming reported on a major change in the development of the Dolphin emulator some time back. This covered how updates were going to come far more regularly and push on to become the best way of playing GameCube and Nintendo Wii games.

Until now, if you wanted Dolphin on your Steam Deck it was possible, but only by virtue of a community-led project to compile the emulator in Linux to enable seamless integration with Valve’s handheld.

Now, Dolphin devs have reached out to the creators of the unofficial package and will seemingly now integrate it officially under the project’s umbrella.

Dolphin developer OatmealDone initially asked on the unofficial package’s Github, “For the past 8 years, the Dolphin project has chosen not to create any official builds for Linux, instead opting to relegate that task to the distributions. However, with the rise of the Steam Deck, we’ve observed significant user demand for an official Flatpak version of Dolphin. As this unofficial Flatpak is being used by many people already, we think that collaborating with you and making this Flatpak official would be the best way to approach this. Is this something that everyone is interested in doing?”

Things have now moved on and the unofficial Flatpak will soon be moved under the Dolphin team’s control. This will make updates quicker and more stable and also removes the chance of accidentally removing malware from an unofficial site.

About ReadWrite’s Editorial Process

The ReadWrite Editorial policy involves closely monitoring the tech industry for major developments, new product launches, AI breakthroughs, video game releases and other newsworthy events. Editors assign relevant stories to staff writers or freelance contributors with expertise in each particular topic area. Before publication, articles go through a rigorous round of editing for accuracy, clarity, and to ensure adherence to ReadWrite's style guidelines.

Paul McNally
Gaming Editor

Paul McNally has been around consoles and computers since his parents bought him a Mattel Intellivision in 1980. He has been a prominent games journalist since the 1990s, spending over a decade as editor of popular print-based video games and computer magazines, including a market-leading PlayStation title published by IDG Media. Having spent time as Head of Communications at a professional sports club and working for high-profile charities such as the National Literacy Trust, he returned as Managing Editor in charge of large US-based technology websites in 2020. Paul has written high-end gaming content for GamePro, Official Australian PlayStation Magazine,…

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