Home Ancient Rome comes to life (and then gets buried) in Pompeii: The Legacy

Ancient Rome comes to life (and then gets buried) in Pompeii: The Legacy

With Gladiator II doing the rounds in movie theatres at the moment, there is renewed interest in all things Ancient Rome. One aspect that remains of great interest to many is the city of Pompeii – buried in the aftermath of an eruption of Mount Vesuvius and now part of Roman legend due to the historical significance of the site.

Pompeii: The Legacy takes place 20 years after the eruption in AD79 and puts you in charge of the rebuilding of Pompeii – something that never happened of course in real life.

As the head of a Roman family, you will oversee the reconstruction of Pompeii over several generations, making critical decisions that shape the city’s future. Your city is a dynamic, living system. Construct buildings, manage resources, and ensure your citizens have everything they need to thrive. Every structure, road, and water supply plays a crucial role in keeping the city alive and prosperous.

Pompeii

Infamy, infamy – they’ve all got it infamy

The game looks and sounds like a solid city builder but one that gets me more interested due to the Pompeii angle and you must make old Pompers rise from the ashes again while creating your own Roman dynasty in the process.

The Zagreb. Croatia-based solo dev working on the project is preparing a gameplay trailer as we speak and we are expecting a demo at next year’s June Steam Fest. You can of course wishlist the game on Steam right now to follow progress before you get your hands on things in the middle of next year.

City builders are constantly popular but sometimes struggle to find that little niche that makes them different from all the rest. Taking the real-life disaster in Pompeii and making it great once again might just be that thing.

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Paul McNally
Gaming Editor

Paul McNally has been around consoles and computers since his parents bought him a Mattel Intellivision in 1980. He has been a prominent games journalist since the 1990s, spending over a decade as editor of popular print-based video games and computer magazines, including a market-leading PlayStation title published by IDG Media. Having spent time as Head of Communications at a professional sports club and working for high-profile charities such as the National Literacy Trust, he returned as Managing Editor in charge of large US-based technology websites in 2020. Paul has written high-end gaming content for GamePro, Official Australian PlayStation Magazine,…

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