Home A Game About Digging a Hole – hmm, wonder what this is about

A Game About Digging a Hole – hmm, wonder what this is about

This is going to be one of those games, isn’t it? A Game About Digging a Hole is already a viral sensation with over 14.5 million views on Instagram, five million views on TikTok, and more than two million on YouTube. This indie shovel ‘em-up is now out on Steam and if most of the 140 thousand people who have wishlisted it, buy it and start digging, well, we have one of those weird success stories on our hands.

Sometimes the most mundane tasks resonate with gamers – Powerwash Simulator anyone? Games about digging are longer in the tooth though and stretch back to arcade classics such as Dig Dug. If you have an iPhone you would be well advised to download Doug dug – one of the rare games I keep on my phone for moments of extreme downtime.

In fact, I’d almost be surprised if the solo dev of A Game About Digging a Hole hasn’t played Doug dug. This looks like, to all intents and purposes, a 3D version of it in many ways. And that means I want to play it—a lot.

A Game About Digging A Hole was conceived by Ben, a solo artist from Cyberwave (developer of the upcoming Solarpunk) while testing mechanics for terraforming and digging.

Although too complex for such a small team, the core mechanics were already functional so the artist had the idea of combining these mechanics with randomly spawning ores and shovel upgrade options. This led to the quick development of a 3D digging minigame, built on a proven concept without requiring lengthy prototypes or testing phases.

Developed during the artist’s vacation and saving development time by using licensed assets, A Game About Digging A Hole was developed in just 14 days.

AGADAH is available from today on Steam and it will cost you less than $5. Check out the video above and then inevitably go and buy it. Mine is downloading as we speak.

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The ReadWrite Editorial policy involves closely monitoring the gambling and blockchain industries for major developments, new product and brand launches, game releases and other newsworthy events. Editors assign relevant stories to in-house staff writers with expertise in each particular topic area. Before publication, articles go through a rigorous round of editing for accuracy, clarity, and to ensure adherence to ReadWrite's style guidelines.

Paul McNally
Gaming Editor

Paul McNally has been around consoles and computers since his parents bought him a Mattel Intellivision in 1980. He has been a prominent games journalist since the 1990s, spending over a decade as editor of popular print-based video games and computer magazines, including a market-leading PlayStation title published by IDG Media. Having spent time as Head of Communications at a professional sports club and working for high-profile charities such as the National Literacy Trust, he returned as Managing Editor in charge of large US-based technology websites in 2020. Paul has written high-end gaming content for GamePro, Official Australian PlayStation Magazine,…

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