When’s the last time your government paid for non-war games?
When a video game can’t beat the real thing.
Meet Autumn, an ambitious project with a low profile.
When games keep putting their protagonists in the role of torturer.
The Black Watchmen blurs the line between reality and video game.
Clever design choices make for better in-game jokes.
The Internet convened to paintball a Pollock and got a surprise.
From GTA’s clean guide to Assassin Creed’s bleed of distractions.
A digital copy of the physical world.
Can a machine reliably act human?
Not for not the sake of video game history, but it’s future
It’s all about avoiding infection.
The path is constantly curving to keep you enticed.
Even if it’s difficult to measure.
Give it credit for trying, though it doesn’t rise above trope.
What it’s like to be a woman who makes video games.
Exploring the technological discontent through art.
An audio-visual feast, in its own murky way.
Harlequin meets the smartphone.
And drew inspiration about user interactions from them.