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        <title>android - ReadWrite</title>
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        <lastBuildDate>Fri, 24 May 2013 13:25:00 -0700</lastBuildDate>
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                <title><![CDATA[Google Planning Wireless Networks To Connect The Next 1B People - WSJ]]></title>
                <description><![CDATA[
                                        <img src="http://readwrite.com/files/styles/800_450sc/public/fields/google%20io%20education.jpg" />
                                        <p>If Google had its way, everyone in the world would be on the Internet, using Google services. To bring that goal to fruition, Google is reportedly working to build cellular networks in Africa and Southeast Asia to help bring hundreds of millions of people online for the first time.</p>
<p><a href="http://online.wsj.com/article/SB10001424127887323975004578503350402434918.html" target="_blank">According to <em>The Wall Street Journal</em>,</a> Google is in talks with countries like Kenya and South Africa to fund and deploy cellular networks in those countries, using wireless spectrum reserved for television broadcasts.&nbsp;</p>
<p>Bone deep in Google’s business strategy is that the more people that use the Web, the more Google benefits. That is why the company is testing its <a href="http://readwrite.com/2013/04/19/the-genius-of-google-fiber" target="_blank">Google Fiber</a>&nbsp;high-speed Internet access in various locations in the United States and why it <a href="http://news.cnet.com/Googles-battle-for-wireless-spectrum/2008-1039_3-6199374.html" target="_blank">bid in U.S. wireless spectrum auctions in 2007 and 2008.</a>&nbsp;Google has long been planning to enter the cellular service market and there is no better testing ground than those portions of the planet that still lack Internet access.</p>
<h2>Owning The Plumbing</h2>
<p>Google’s play is to not only own what you do on the Internet, but the pipes you use to access it.&nbsp;</p>
<p>Google would provide much of the critical infrastructure, such as the base stations and processors involved in building the networks, the&nbsp;<em>Wall Street Journal</em>&nbsp;reports. It could also employ “high-altitude platforms” – blimps and balloons – that could broadcast cellular signals for hundreds of miles. Google could also build out the network using satellites, a technique that a many remote areas use to quickly add telecommunications services.&nbsp;</p>
<p>If Google can get the populations of sub-Saharan Africa and Southeast Asia on the Internet, it can then&nbsp;sell low-cost Android devices&nbsp;into those regions through its manufacturing partners like Samsung, LG, ZTE, HTC and Huawei. Once those eyeballs are online, Google hopes to find ways to make money from them with its advertising and search products.</p>
<p>Google could also push various Android services to these newly connected Internet users. The Android Google Play app store is able to accept payments in 134 countries - giving the company the ability to sell apps, books, music and video to a large portion of the world’s population.&nbsp;</p>
<p>In the end, this is a pure volume move for Google: get more people the capability to get online, give them a portal to do so (smartphones) and get them using Google.&nbsp;</p>
                    ]]></description>
                <link>http://readwrite.com/2013/05/24/google-planning-wireless-networks-to-connect-the-next-billion-people</link>
                <guid>http://readwrite.com/2013/05/24/google-planning-wireless-networks-to-connect-the-next-billion-people</guid>
                <category>Google</category>
                <pubDate>Fri, 24 May 2013 13:25:00 -0700</pubDate>
                <author>Dan Rowinski</author>
            </item>
                    <item>
                <title><![CDATA[Making Android Pay: 5 Tips To Topping The Charts On Google Play]]></title>
                <description><![CDATA[
                                        <img src="http://readwrite.com/files/styles/800_450sc/public/fields/ellie_io_referral_tracking.jpg" />
                                        <p><em>This post is the third in the ReadWrite series&nbsp;<a href="http://readwrite.com/series/making-android-pay/" target="_blank">Making Android Pay</a>, focusing&nbsp;on the opportunities and challenges that mobile developers face trying to make money from Android Apps.</em></p>
<p>In the waning hours of the <a href="http://readwrite.com/tag/google+io2013/" target="_blank">Google I/O developers conference</a> last week, an Android developer stood at a microphone to ask a very pertinent question: “If I am in the top 2% of Android apps on Google Play, how much money am I really making? $30 a month? $3,000? $300,000?”</p>
<p>The two poor Google product managers on stage couldn't or wouldn't give him an answer. They declined to cite revenue of other Android apps on Google Play’s top lists. They refused to share a general number of how much successful Android apps earn. The two Googlers, Ibrahim Elbouchikhi (product manager of Google Play Commerce) and Bob Meese (Google Play games business development), had highlighted earlier in their session that average revenue per user had more than doubled in Google Play in 2012.</p>
<p>But the developer in the audience was essentially saying was that twice zero was still zero.</p>
<h2>To The Winners Go The Spoils</h2>
<p>Unless your apps are massively popular on Google Play, it is very difficult to make a good living with Android app development.&nbsp;Developers building apps for Apple’s iOS still make more money than those building for Android, and Apple’s download rate is considerably higher (50 billion for iOS against 48 billion for Android) despite Apple’s considerably smaller installed base).</p>
<p>During their session, Elbouchikhi and Meese gave developers several tips on how to make money from Android. The focus was on two specific topics: games and the top lists in Google Play.&nbsp;</p>
<p>Essentially, Google is saying that you need to hit the top lists on Google Play to even have a chance at making a decent living. (Getting there is difficult, of course, but developers&nbsp;"get a lot of sales [just] from being on the top sellers list.") The top lists are almost all games - and almost all monetized via in-app purchases. Look at the top grossing apps in Google Play. Of the top 25 grossing apps currently in Google Play, 24 of them are games. The only exception is Pandora, which brings in most of its money from its subscription service.</p>
<p><span class="embedded-Media-image img-caption-c">
				<img src="http://readwrite.com/files/google_play_top_gross.jpg" style="" />
				<span class="embedded-Media-image-caption">Top grossing Android apps on May 21, 2013</span>
		</span>
</p>
<p>The domination of games is not unique to Google Play. The Apple App Store's top grossing and paid sections are also filled with games. Smartphones and tablets are great for gamers, especially casual gamers. This has led us to <a href="http://readwrite.com/2013/04/11/why-mobile-game-developers-are-on-the-cusp-of-a-golden-age" target="_blank">believe that there is a coming golden age for game developers.&nbsp;</a></p>
<p><span class="embedded-Media-image img-caption-c">
				<img src="http://readwrite.com/files/google_play_optimization.jpg" style="" />
			</span>
</p>
<p>Non-game developers may be in a bit of trouble though. Yet there <em>are</em> things that developers can do to entice their audience to pay up. The idea is to first acquire users (through a variety of means), retain them by delivering excellent apps and customer service and then turn them into passionate users. It is only then that you can ask them to pay you for your product.</p>
<h2>5 Keys To Android App Success</h2>
<p>Elbouchikhi and Meese highlighted five important aspects of Android that make it easier to monetize an app:</p>
<ol>
<li><strong style="line-height: 1.538em;">Tablets pull in 70% more revenue than smartphones:</strong> It helps to create a version of your app optimized for the tablet form factor, which Google made easier to beginning with Android 4.0, known as Ice Cream Sandwich.</li>
<li><strong style="line-height: 1.538em;">Employ in-app purchasing systems:</strong> In-app revenue increased seven-fold in 2012. While the "freemium" model can be manipulative, it does help developers make money from their users. Once you have created a relationship with a user, you can then hit them up for the "upgrade" (usually in games) or the subscription model (like Pandora). You'll have to deal with any ethical dilemma concerning in-app sales on your own.</li>
<li><strong style="line-height: 1.538em;">Subscriptions work:</strong> Android has seen 200% app subscriber revenue growth in recent quarters. This approach can work for app developers focused on businesses and enterprises, media publications or music services. Some games employ subscription models but most go for the in-app purchase freemium model. (Meese noted that almost all of the top apps are free-to-play. "The barrier to success for a paid title is very high.")&nbsp;</li>
<li><strong style="line-height: 1.538em;">Better ratings means more revenue:</strong> Google has done significant work to help developers get better ratings for their apps. That entails standardizing design principles for Android, working to minimize fragmentation and performance issues and letting developers reply to users who have rated their app. This critical, because the higher the rating, the more money the app earns. According to Google, apps that earn a 4- or 5-star rating average almost 29 times more revenue than do lower rated apps.</li>
<li><strong style="line-height: 1.538em;">Go global:</strong>&nbsp;Google realizes that most of its subscriber base is not in the United States or even in Western Europe. This is why it released its transcription service in the Google Play Developer Console at I/O last week.</li>
</ol>
<p>"I think we are at the beginning of that and we will see that beginning to happen next as people get used to the process and developers get creative in figuring out how to build those passionate users and when the right time is to ask for payment," said Ellie Powers, product manager for Google Play. "And also what are the types of things that people are willing to pay for. There are things that people are not willing to pay for and some things that they are."</p>
<p><em>Top photo&nbsp;</em><em style="line-height: 1.538em;">by Nick Statt</em><em style="line-height: 1.538em;">: Google's Ellie Powers introduces new Google Play Developer Console features at I/O 2013.</em></p>
<!--EndFragment-->
                    ]]></description>
                <link>http://readwrite.com/2013/05/24/5-tips-google-play-charts-apps-android</link>
                <guid>http://readwrite.com/2013/05/24/5-tips-google-play-charts-apps-android</guid>
                <category>Making Android Pay</category>
                <pubDate>Fri, 24 May 2013 07:08:00 -0700</pubDate>
                <author>Dan Rowinski</author>
            </item>
                    <item>
                <title><![CDATA[A Modest Proposal To Stop The iPhone Crime Wave]]></title>
                <description><![CDATA[
                                        <img src="http://readwrite.com/files/styles/800_450sc/public/fields/fuse.jpg" />
                                        <p>If you haven't heard, we're in the midst of a rampant and sometimes violent <a href="http://www.dynedge.com/iphone-crime-wave/" target="_blank">iPhone crime wave</a>. In&nbsp;San Francisco,&nbsp;<a style="line-height: 1.538em;" href="http://www.huffingtonpost.com/2013/04/26/police-sting-stolen-iphones\_n\_3138609.html" target="_blank">smartphone theft</a>&nbsp;accounts for nearly&nbsp;<em style="line-height: 1.538em;">half</em>&nbsp;of all robberies in the city. Most of these are iPhones. In&nbsp;New York City, there were more than 11,000 thefts of Apple products - mostly&nbsp;<a style="line-height: 1.538em;" href="http://www.bloomberg.com/news/2013-05-13/apple-google-pressed-by-n-y-over-handheld-device-thefts.html" target="_blank">iPhones</a>&nbsp;- in just the first eight months of last year. This represented a 40% rise over 2011, far higher than the rise in other crimes.&nbsp;</p>
<h2>Blow Up Your iPhone</h2>
<p>Fortunately, I have a&nbsp;<a style="line-height: 1.538em;" href="http://art-bin.com/art/omodest.html" target="_blank">modest proposal</a> for a simple and definitive solution to this problem:&nbsp;iPhones rigged to burst into flames or even explode. You steal my iPhone, it catches fire or blows up in your hand.&nbsp;</p>
<p>So go on, punk. Steal my iPhone. Let's see how many fingers you have come morning.&nbsp;Once word gets around, this problem will self correct in very short order.&nbsp;What better iPhone theft deterrent could there be than a&nbsp;city filled with petty criminals - all with stumps where a hand used to be?&nbsp;</p>
<h2>Reasonably Priced Protection</h2>
<p>The cost would be quite reasonable. Lithium ion batteries are already prone to radical overheating. If a flaming iphone that melts the thief's fingers isn't a strong enough deterrent, gunpowder is cheap, and could easily be engineered into the iPhone 6. Meanwhile, exploding cases could be built to retrofit older models. Look at it this way, what's another $50 or so for the privilege of having a <em style="line-height: 1.538em;">true</em> remote wipe feature?</p>
<p>True, the theft victim is still out an iPhone, but that was a foregone conclusion anyway. Within moments the thief had likely placed an "almost new" iPhone listing on eBay. But the former owner can focus instead on the joy of knowing that&nbsp;the criminal paid an even higher price for that no longer-working iPhone.&nbsp;</p>
<h2>Help From Carriers And Smartphone Vendors?</h2>
<p>Besides, as noted, once flaming iPhones become the standard, thefts will likely taper off <em>very</em> quickly. In the meantime, perhaps the mobile carriers would be willing to thank us for our help in stopping crime.&nbsp;No, they probably won't let you out of your contract - they're not <em>crazy</em> - but they might offer heroic vigilantes (nee victims) a free replacement device.&nbsp;</p>
<p>I wouldn't look to Apple for help, though. Despite the iPhone crime wave, the company has done precious little to protect the products so far, and that's not likely to change. After all,&nbsp;Apple actually benefits every time an iPhone is stolen - mostly likely the vic buys a replacement device at the full, non-subsidized price. What? Is Apple supposed to <em style="line-height: 1.538em;">not</em> sell you another iPhone?</p>
<p>My proposal has wider benefits as well. No doubt there would also be a radical drop in pickpocketing and other two-handed crimes. And wouldn't it be useful to have immediate, obvious evidence of who the thieves are?&nbsp;The police could quickly shift their focus to fighting more important crimes.</p>
<h2>Countering Objections</h2>
<p>Now, some of you may object that flaming iPhones are dangerous. That the punishment doesn't fit the crime. That innocent people could get hurt.</p>
<p>Sure, fires are hard to control. But isn't that the point here?</p>
<p>And sure, losing a few fingers may seem harsh (it'll be hard to use a touch screen even on a legitimately purchased device), but anyone who's ever had an iPhone stolen probably wished for even worse things to happen to the thief.&nbsp;</p>
<p>Finally, if bystanders don't want to get hurt, they can just avoid standing by iPhone thieves. And just like gun owners are encouraged to lock up their firearms so kids don't get their hands on them, a little care should keep most of the little ones from using Mommy's iPhone to play games without telling her about it. If not, they'll figure it out when little Johnny down the street has to learn to bat left-handed at stickball.</p>
<p>In the end, what's a little collateral damage compared to making sure my iPhone is safe? Heck, if this takes off, you can bet that Android, BlackBerry, Windows Phone and the rest won't be far behind. Pretty soon the entire smartphone market will be exploding. That's a good thing, right?</p>
<p>&nbsp;</p>
<p><em style="line-height: 1.538em;">Image courtesy of <a href="http://www.shutterstock.com" target="_blank">Shutterstock</a>.&nbsp;</em></p>
                    ]]></description>
                <link>http://readwrite.com/2013/05/24/modest-proposal-to-stop-the-iphone-crime-wave</link>
                <guid>http://readwrite.com/2013/05/24/modest-proposal-to-stop-the-iphone-crime-wave</guid>
                <category>iPhone</category>
                <pubDate>Fri, 24 May 2013 06:06:00 -0700</pubDate>
                <author>Brian S Hall</author>
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                    <item>
                <title><![CDATA[Android Dramatically Extends Lead With Open Source Developers]]></title>
                <description><![CDATA[
                                        <img src="http://readwrite.com/files/styles/800_450sc/public/fields/GoogleApps_Android.jpg" />
                                        <p>Despite Google Android's long market-share rise against Apple iOS, <a href="http://www.guardian.co.uk/technology/appsblog/2012/jun/10/apple-developer-wwdc-schmidt-android">developers continued to stick with iOS</a> as their first deployment target. While Android offered superior volume, that volume was fragmented between different versions of the OS and disparate hardware. Meanwhile, Apple offered better development tools plus clearer, more profitable revenue options. Even open-source developers tended to congregate on highly proprietary iOS.</p>
<p>Something changed in 2012, however, and Android-related open-source development exploded.</p>
According to new research from <a href="http://www.blackducksoftware.com">Black Duck Software</a>, new Android-related mobile open-source projects outstripped open source iOS projects by a factor of four in 2012, growing by more than 96% each year since 2007. New iOS project growth, on the other hand, was just 32% from 2011 to 2012.
<p><span class="embedded-Media-image img-caption-c">
				<img src="http://readwrite.com/files/Cumulative-Open-Source-Mobile-Projects.png" style="" />
			</span>
</p>
<div>Over 15,000 new Android mobile projects were launched in 2012, bringing the total number of Android projects Black Duck tracks to more than 28,000. New projects associated with the iOS platform numbered nearly 2,500 in 2012, with a cumulative total of more than 7,000 projects. All other mobile platforms accounted for fewer than 500 new projects in 2012, for a total of fewer than 2,000 projects over the 2007 - 2012 period.</div>
<div>&nbsp;</div>
To be clear, the bulk of developers still prefer iOS, as Appcelerator's Mobile Developer Survey highlights:
<p><span class="embedded-Media-image img-caption-c">
				<img src="http://readwrite.com/files/Screen%20Shot%202013-05-22%20at%206.32.55%20PM.png" style="" />
			</span>
</p>
<p>This makes sense, given the target audience for mobile applications: consumers. Even though open source now permeates server-side computing, and drives industry trends like cloud computing and Big Data, it has had a negligible impact on the desktop, where mainstream users don't want access to source code and simply want polished products that work. Hence, despite the impressive efforts to clone Microsoft Office with OpenOffice and now LibreOffice, the world still happily gives Microsoft billions of dollars of Office profit each quarter.&nbsp;</p>
<p>It's easier to stay on that beaten path.</p>
<p>Hence, while I don't expect open-source developer affinity for Android to squash iOS anytime soon, it's still a troubling sign for Apple. Even on the desktop, many mainstream applications are open source, including Adium (IM client for the Mac), VLC Media Player, Handbrake, and more. And if Android is the place open-source developers target for their innovations, we're likely to see the next Big Data-like trend emerge on Android, not on iOS, just as Linux is the home of cloud computing and Big Data on the server.</p>
<p>Open-source developers matter. And, apparently, they matter most to Android.&nbsp;</p>
                    ]]></description>
                <link>http://readwrite.com/2013/05/23/android-now-dominates-the-mobile-open-source-ecosystem</link>
                <guid>http://readwrite.com/2013/05/23/android-now-dominates-the-mobile-open-source-ecosystem</guid>
                <category>Android</category>
                <pubDate>Thu, 23 May 2013 06:03:00 -0700</pubDate>
                <author>Matt Asay</author>
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                <title><![CDATA[Making Android Pay For Developers: Checking Out The New Tools In Google Play]]></title>
                <description><![CDATA[
                                        <img src="http://readwrite.com/files/styles/800_450sc/public/fields/sundar_900million_0.jpg" />
                                        <p><em style="line-height: 1.538em;">This post is the second in the ReadWrite series <a href="http://readwrite.com/series/making-android-pay/" target="_blank">Making Android Pay</a>, in which we explore the opportunities and challenges mobile developers face trying to make money from Android apps.</em></p>
<p>How do you get mobile developers to love you? Give them free tools and pad their wallets.&nbsp;</p>
<p>One of the big themes for Google last week at its <a href="http://readwrite.com/tag/google+io2013/" target="_blank">I/O developers conference</a> was helping developers make more money creating apps for Android. That included a variety of tools to help them engage with their users and process transactions as well as optimization tips to monetize Android.</p>
<p>Monetization is a big challenge for Android developers. Developers who make Android apps earn a fraction of what they make from Apple's iOS, which paid developers nearly $1 billion alone in January this year and $8 billion total as of February.&nbsp;Android developers can only dream of such riches.&nbsp;</p>
<p><strong>(See also <a href="http://readwrite.com/2013/05/22/how-to-monetize-for-android" target="_blank">How Google Is Wooing Developers to Make Apps For Android First</a>.)</strong></p>
<p>Yet there is hope. Google's VP of Android product management Hugo Barra <a href="http://readwrite.com/2013/05/15/google-solves-major-pain-points-for-android-devs-at-i-o" target="_blank">told I/O attendees last week that Google had paid</a> more to Android developers in the past 4 months than the previous 12 months before that combined. This increase has been driven by a renewed focus by Google to give developers more tools to make money, culminating in a slurry of announcements to the Google Play Developer Console last week.</p>
<p>"Everything from the analytics integration we have shown to you could imagine other things that Google could put together," said Ellie Powers, product manager for Google Play in an interview with ReadWrite.</p>
<p>Powers continued:</p>
<blockquote>
<p>I think that is sort of the next thing. They want to have deeper insights. They want to know exactly what they should work on. And I think [with] the things that we are doing we can continue enhancing them. Developers always want more stuff. They are always really hungry and we are hearing from more and more developers. They are saying they want to invest more because you [Google] give us such great data we are able to use that to understand our users better and invest more in the Android platform.</p>
</blockquote>
<h2>New Tools In The Google Play Developer Console</h2>
<p>Specifically,&nbsp;Google issued six new features to Google Play to help Android developers optimize towards monetization:</p>
<p><span class="embedded-Media-image img-caption-c">
				<img src="http://readwrite.com/files/google_play_staged_rollouts.jpg" style="" />
			</span>
</p>
<ol>
<li><strong>App translation service:</strong> The ability to translate an app into a different language directly from Google Play Developer Console. This is an agency approach (human, not machine) that Google purposefully chose because it found the human touch of translations provided better results on the local level.</li>
<li><strong>Revenue graphs:</strong> A new tab in the Developer Console gives developers a summary of their app global app revenue over time.</li>
<li><strong>Alpha and beta testing and staged rollouts:</strong> Perhaps the biggest announcement for Android developers last week, beta and staged rollouts are unique to Android. This should encourage developers to take bigger risks knowing that they will not be rolling out a bug-laden app to 100% of its users.</li>
<li><strong>Optimization tips:</strong> Based on analytics from Google Play, optimization tips will point developers towards market segments that could benefit them, like launching in a new country or developing specifically for tablets, which make 1.7-times more revenue per user than do Android smartphones.</li>
<li><strong>Google Analytics:</strong> Mobile data on usage, time spent and a variety of cohorts as Google Analytics for Mobile is integrated straight into the Developer Console.</li>
<li><strong>Referral tracking:</strong> Where are your installs coming from? Did getting written about by the major tech publications give you a bump? How about that in-app advertising? Referral tracking will tell you.</li>
</ol>
<p><span class="embedded-Media-image img-caption-c">
				<img src="http://readwrite.com/files/google_play_optimization_tips.jpg" style="" />
			</span>
</p>
<h2>More Ways To Pay: Simplifying The Billing Infrastructure</h2>
<p>Overlooked in the improvements made to the Google Play Developer Console were several infrastructure tweaks to the way Google processes payments for developers. The purchase flow (from app discovery to payment) has been simplified with the new user interface in Google Play, making it easier for users to pay in a variety of ways. Those include expanded gift cards and pre-paid options (which Google announced at I/O 2012 and has been improving on ever since).&nbsp;</p>
<p>Google is working hard to get Android users to overcome their relative reluctance to paid purchases by promoting gift cards and other pre-paid mechanisms - like Google Play promotional credits with mobile device purchases. While Google acknowledged at I/O that "the barriers to success for a paid title is very high,"&nbsp;making a purchase with a free credit seems to help encourage users to keep buying even when the credits run out.&nbsp;</p>
<p><strong>(See also <a href="http://readwrite.com/2013/05/15/google-solves-major-pain-points-for-android-devs-at-i-o" target="_blank">Google Is Making Life Easier For Android Developers</a>.)</strong></p>
<p>The company is also boosting options for direct-carrier billing in markets around the world. One reason for the success of Apple's App Store is that the company already has every user's credit card number. Because Google doesn't make or sell Android devices, it may not necessarily have that information. In developing markets, especially, credit cards are either non-existent or not popular. Direct-carrier billing gives Google a popular, easy-to-use payment method almost everywhere. About 50% of Android's daily active users now have access to direct-carrier billing, the company said.</p>
<p>"We went from having 20 countries or so that could pay to what is it? 130 or so," Powers said. "So that is amazing. I think with a lot of developers they are only thinking about people in their own countries but it turns out that there are billions of people in the world... So helping developers reach into new markets really helps there too."</p>
<p>From a developer's perspective, of course, it doesn't really matter what option a user pays with - as long as they pay. Google takes care of the entire payments infrastructure on the backend - the developer doesn't even need to know what option was used.&nbsp;The ongoing problem, of course, is that even with the improvements,&nbsp;Google Play still can't match the ease of use of the App Store, which licenses&nbsp;<a style="line-height: 1.538em;" href="http://en.wikipedia.org/wiki/1-Click" target="_blank">Amazon's 1-Click payment patent</a>. Even as Android eclipses Apple's iOS in many ways, playing catch-up in this area is likely to be an ongoing effort for Google.</p>
<p><em style="line-height: 1.538em;">Top image by Nick Statt: Google's Android head Sundar Pichai announces 900 million Android installations at I/O 2013.</em></p>
                    ]]></description>
                <link>http://readwrite.com/2013/05/23/monetizing-android-new-tools-in-google-play</link>
                <guid>http://readwrite.com/2013/05/23/monetizing-android-new-tools-in-google-play</guid>
                <category>Making Android Pay</category>
                <pubDate>Thu, 23 May 2013 04:04:00 -0700</pubDate>
                <author>Dan Rowinski</author>
            </item>
                    <item>
                <title><![CDATA[The Sky Is Falling For Smartphone Maker HTC]]></title>
                <description><![CDATA[
                                        <img src="http://readwrite.com/files/styles/800_450sc/public/fields/htc_one_800.jpg" />
                                        <p>Smartphone manufacturer HTC is in disarray. <a href="http://www.theverge.com/2013/5/21/4352838/htc-in-disarray-kouji-kodera-staff-departures-disastrous-first-and-production-problems" target="_blank">According to a report from The Verge</a>, the company is&nbsp;hemorrhaging&nbsp;executives from its Seattle-based office amid poor sales, internal turmoil and controversy. Within the last several months, HTC has lost its chief produdct officer Kouji Kodera, VP of global communications Jason Gordon and product strategy manager Eric Lin among several others.&nbsp;</p>
<p>In a classic "the sky is falling" scenario, everybody is blaming everybody else. Many in HTC blame Facebook for the problems selling the HTC First - "The Facebook Phone" - while others blame erratic snap decisions from CEO and co-founder Peter Chou.&nbsp;</p>
<blockquote class="twitter-tweet">
<p>To all my friends still at @<a href="https://twitter.com/htc">htc</a> - just quit. leave now. it’s tough to do, but you’ll be so much happier, I swear.</p>
— eric L (@ericlin) <a href="https://twitter.com/ericlin/status/336608522420764672">May 20, 2013</a></blockquote>
<p><strong>See Also:</strong>
<script charset="utf-8" type="text/javascript" src="//platform.twitter.com/widgets.js"></script>
</p>
<ul>
<li><a style="line-height: 1.538em;" href="http://readwrite.com/2013/04/08/htcs-financial-woes-put-pressure-on-its-partners-microsoft-and-facebook" target="_blank"><strong>HTC's Financial Woes Put Pressure On Microsoft &amp; Facebook</strong></a></li>
<li><a style="line-height: 1.538em;" href="http://readwrite.com/2013/04/23/htc-has-the-tools-for-a-comeback" target="_blank"><strong>HTC's New Smartphones Are Great - Let's Hope The Company Survives</strong></a></li>
<li><strong style="line-height: 1.538em;"><a href="http://readwrite.com/2013/01/04/htcs-problems-go-way-beyond-marketing" target="_blank">HTC's Problems Go Way Beyond Marketing</a></strong></li>
<li><strong style="line-height: 1.538em;"><a href="http://readwrite.com/2013/02/04/htc-earnings-reveal-emerging-markets" target="_blank">HTC Earnings Reveal New Foray Into Emerging Markets</a></strong></li>
</ul>
                    ]]></description>
                <link>http://readwrite.com/2013/05/22/the-sky-is-falling-for-smartphone-maker-htc</link>
                <guid>http://readwrite.com/2013/05/22/the-sky-is-falling-for-smartphone-maker-htc</guid>
                <category>now</category>
                <pubDate>Wed, 22 May 2013 06:15:00 -0700</pubDate>
                <author>ReadWrite Editors</author>
            </item>
                    <item>
                <title><![CDATA[How Google Is Wooing Developers To Make Apps For Android First]]></title>
                <description><![CDATA[
                                        <img src="http://readwrite.com/files/styles/800_450sc/public/fields/android_team_fireside_io_0.jpg" />
                                        <p><em>This post is the first in the ReadWrite series <a href="http://readwrite.com/series/making-android-pay/" target="_blank">Making Android Pay</a>, in which we'll explore the opportunities and challenges mobile developers face in trying to make money from Android apps.</em></p>
<p>In December 2011, Google chairman Eric Schmidt predicted that mobile developers would be<a href="http://www.youtube.com/watch?feature=player_embedded&amp;v=t02iJn5Ypio#!" target="_blank"> building apps for Android first</a> instead of iOS by the middle of 2012. That obviously hasn’t happened. But Google has doubled down on its push for more Android-first apps, largely by making it easier for developers to make money from them.</p>
<p><span style="line-height: 1.538em;">"It has taken a long time, it is slower than we like, but we are getting there,” Ibrahim Elbouchikhi, a product manager for Google Play Commerce, said during Google I/O last week.&nbsp;</span></p>
<p>Up to now, the main sticking point for many app creators has been simple: money. Make that, at least for most Android developers, the lack thereof. Until recently, Google just didn't offer tools that would let developers fully exploit the global Android ecosystem for their own financial advantage.</p>
<h2>Developers: Show Us The Money</h2>
<p>There's also the fact that, until Android 4.0 Ice Cream Sandwich and 4.1 Jelly Bean, Android apps just weren't as good as iOS counterparts. Google first had to give Android feature parity with the iPhone and iPad before it could begin optimizing the ecosystem for money-making.</p>
<p>"Last year was sort of about reaching feature parity with, let’s say, other competitive platforms, where this year it has been all about going up to the next level. Innovating, doing things that are different," Ellie Powers, product manager for Google Play, said in an interview with ReadWrite. "Like now we have the beta testing feature unique to our platform and other sources of analytics coming together."</p>
<p><span class="embedded-Media-image img-caption-c">
				<img src="http://readwrite.com/files/android_hugo_barra_io13.jpg" style="" />
				<span class="embedded-Media-image-caption">Google VP of Android Hugo Barra announces new tools at I/O 2013</span>
		</span>
</p>
<p>Such bullishness hasn't yet dispelled doubts remain even among some of Android’s stoutest supporters, including some developers at I/O last week. One grilled Elbouchikhi about how much he could expect to make from a bona fide hit app. There's no easy answer to that question — let's just say that lots of variables are involved in that particular equation — but it's also a sign of just how heavily that question weighs on the minds of developers.</p>
<p><span style="line-height: 1.538em;">In this series, we'll take a close look at the new tools Google has rolled out to lure developers away from Apple and get them to develop for Android first. Let's just say that the thickness of developer wallets seems to be front and center in Google's thinking.</span></p>
<h2>Aww, What A Cute Widdle Android Baby</h2>
<p>Google still thinks of Android as a very young, even though it has been on the market for nearly five years and in development since 2005. "I feel like Android is a baby," said David Burke, engineering director for Android at an I/O session. "I think there is so much more we can do."</p>
<p>If Android itself is a baby, that makes the developer tools and monetization techniques Google has been pushing nearly newborn. The Google Play Developer Console — a suite of tools for publishing and distributing Android apps — was announced at I/O 2012. and the company has only been working on solving developers' biggest issues for about a year and a half.</p>
<p>Google realizes it still has developer issues with Android, from app discovery to user retention to the fundamental act of getting developers paid. But if we learned anything at I/O last week, it is that Google is aware of these problems and working hard to address them. In fact,&nbsp;<span style="line-height: 1.538em;">almost every Android announcement at I/O last week was aimed at boosting Android's standing among developers by addressing its perceived shortcomings vis-a-vis iOS.&nbsp;</span></p>
<p>Will that make Android No. 1 in the hearts of mobile developers? We'll see.</p>
<p>"We are still very new. My mother still hasn’t figured out why people would want to buy apps. But most people have. I think there are a lot more business models that are going to develop in the future," Powers said.</p>
<p>What will it take for you to build for Android first? Let us know in the comments.&nbsp;</p>
<p><em><strong>Next:</strong> New tools in Google Play for getting you paid.</em></p>
<p><em>Top image: The Google Android team onstage for a fireside chat at I/O 2013. All photos by Nick Statt for ReadWrite</em></p>
                    ]]></description>
                <link>http://readwrite.com/2013/05/22/how-to-monetize-for-android</link>
                <guid>http://readwrite.com/2013/05/22/how-to-monetize-for-android</guid>
                <category>Making Android Pay</category>
                <pubDate>Wed, 22 May 2013 05:03:00 -0700</pubDate>
                <author>Dan Rowinski</author>
            </item>
                    <item>
                <title><![CDATA[New Opera For Android Makes Switch From Presto To WebKit]]></title>
                <description><![CDATA[
                                        <img src="http://readwrite.com/files/styles/800_450sc/public/fields/Opera_Android_0.jpg" />
                                        <p>Browser maker Opera just released a new version for Android with a slew of new features, an upgraded design and better performance. And, for the first time for Opera, it is not running on its own Presto rendering engine.</p>
<p>Opera for Android is running WebKit.</p>
<p>In February, Opera said that it was ditching Presto in favor of WebKit, the open source browser engine that powers the likes of Apple's Safari browser and Google Chrome. The release of the new Opera for Android is the first "final" (gold version, not in a beta stage) release of Opera running WebKit, according to&nbsp;Falguni Bhuta from the Opera communications team.</p>
<p>Opera's decision caused a bit of a <a href="http://readwrite.com/2013/02/13/browser-maker-opera-ditches-presto-in-favor-of-webkit" target="_blank">hullabaloo among the browser community</a>.&nbsp;<a href="http://robert.ocallahan.org/2013/02/and-then-there-were-three.html" target="_blank">Mozilla's&nbsp;Robert O’Callahan said at the time that it was, "a sad day for the Web.</a>" O'Callahan and other browser enthusiasts lamented the loss of Presto, as it was one of only a small handful of browser rendering engines available to developers. Including WebKit, the others are Mozilla's Gecko and Microsoft's Trident for Internet Explorer.</p>
<h2><span class="embedded-Media-image img-caption-r">
				<img src="http://readwrite.com/files/opera_tabs.jpg" style="" />
			</span>
New Features Come To Opera</h2>
<p>Rounding up the new features for Opera, users will find some interesting capabilities:</p>
<p><strong>Discover -&nbsp;</strong>A new feature to Opera for Android, "Discover" helps users find new articles with just a swipe from the homescreen. Opera has selected relevant global and regional news sources to give users a way to find what it going on around them.</p>
<p><strong>Off-Road mode -&nbsp;</strong>Opera Mini has long been known for its compression technology that helps users minimize how much cellular data their browser is using. This often helps when you are having trouble getting a data connection or are roaming and is new to the full Android version of Opera.&nbsp;</p>
<p><strong>Combined address and search bar -&nbsp;</strong>Basically, Opera just created its own "omnibox" that allows you to type in website URLs or search from the same field.</p>
<p><strong>Tabbed browsing -&nbsp;</strong>Not specifically new in the final Opera for Android version, but the UI has changed a bit from the last version and offers private browsing.</p>
<p><strong>History -&nbsp;</strong>Easier to find your browser history. Swipe to the right to access content from the left of the homescreen.</p>
<p><strong>Save for later -&nbsp;</strong>Allows you to download a complete webpage so as to read it later or while offline. Goes well with the "Off-Road" mode when you just want to be able to load an article or a website for later review but know that you are not going to have access to cellular data or Wi-Fi.&nbsp;</p>
<p><strong>Customizable navigation bar - </strong>Top or bottom, put the navigation bar where you want it.</p>
<p><strong>New Speed Dial -</strong>&nbsp;Opera's "Speed Dial" feature now syncs with bookmarks to provide easier access to frequently visited websites from Opera's homescreen.</p>
<p>The new version of Opera can be found for <a href="https://play.google.com/store/apps/details?id=com.opera.browser&amp;hl=en" target="_blank">free in Google Play.</a></p>
<p><span class="embedded-Media-image img-caption-c">
				<img src="http://readwrite.com/files/opera_android%20%281%29.jpg" style="" />
			</span>
</p>
                    ]]></description>
                <link>http://readwrite.com/2013/05/21/new-opera-for-android-makes-switch-from-presto-to-webkit</link>
                <guid>http://readwrite.com/2013/05/21/new-opera-for-android-makes-switch-from-presto-to-webkit</guid>
                <category>Browsers</category>
                <pubDate>Tue, 21 May 2013 07:30:00 -0700</pubDate>
                <author>Dan Rowinski</author>
            </item>
                    <item>
                <title><![CDATA[Google's Flirtation With Being A Hardware Company Is Over]]></title>
                <description><![CDATA[
                                        <img src="http://readwrite.com/files/styles/800_450sc/public/fields/larry%20page_io13_0.jpg" />
                                        <p>A year ago, I left Google's annual I/O developers conference <a href="http://www.businessinsider.com/google-io-hardware-company-2012-6">convinced</a> it was making a major strategic shift into being a hardware company.</p>
<p>As this year's I/O wraps up, I'm left questioning that conclusion.</p>
<p>The message Google is putting forward in 2013 is very different: It's all about what developers can do with the software tools it provides, whether that means broad digital platforms like the Chrome Web browser and the Android mobile operating system, or fungible, ubiquitous services like Google+, YouTube and Google Maps.</p>
<h2>A Retreat From Hardware</h2>
<p>In 2012, the keynote offered a drumbeat of new hardware: The <a href="http://readwrite.com/2012/06/27/google-i-o-the-nexus-7-inch-tablet-is-here">Nexus 7 tablet</a>! <a href="http://readwrite.com/2012/06/27/google-i-o-google-demos-glasses-in-amazing-skydiving-stunt-over-san-francisco">Skydiving Google Glass stuntmen</a>! The confounding, mysterious, ill-fated <a href="http://readwrite.com/2012/06/27/google-i-o-google-introduces-nexus-q-its-first-ever-device-designed-from-the-ground-up">Nexus Q media device</a>!</p>
<p><strong>(See also:&nbsp;<a href="http://readwrite.com/2013/05/15/what-google-didnt-announce-at-i-o" target="_blank">What Google Didn't Announce At I/O</a>)</strong></p>
<p>The overall effect was to show how Google was pushing the boundaries of industrial design and taking control of the complete user experience, from hardware and software to the services that run on top of them.</p>
<p>Call it a strategic retreat, but we heard almost nothing about hardware this year. The closest Google got was unveiling an unlocked Samsung Galaxy S4 running Google's preferred version of Android, which it plans to sell directly to consumers online. Contrast that to Google's past unveilings of Nexus devices, manufactured by partners but branded with the Google logo.</p>
<p>Even Glass, the face-mounted, Internet-connected headset now hitting the market, got sidelined in the keynote. While present at I/O, it wasn't the emphasis.</p>
<h2>Learning A Hard Lesson</h2>
<p>Perhaps the disastrous Q—never formally cancelled, merely "postponed"—was the comeuppance Google needed, the failure that brought Larry Page and company to their senses. There's also the ongoing agonies of Motorola Mobility, the handset manufacturer Google bought last year but continues to hold at arm's length. That, more than anything, may have taught Google just how hard it is to crack the hardware business.</p>
<p><strong>(See also: <a href="http://readwrite.com/2013/05/17/the-epic-battle-between-apple-google-is-over-can-you-guess-who-won" target="_blank">The Epic Battle Between Apple And Google Is All But Over</a>)</strong></p>
<p>At recent Google I/O events, the company has handed out hardware to attendees (or <a href="http://valleywag.gawker.com/which-journalists-accepted-free-laptops-from-google-507673690">units on loan for review to reporters</a>). This year's giveaway, a Chromebook Pixel, was a little sad: It was hardly new, having been announced in February rather than at this year's show.</p>
<p>While the Pixel arguably showed off Google's ChromeOS, a stripped-down operating system focused on apps that run on the built-in Web browser, it's ultimately just a nicely built laptop—a very familiar category of gadget, hardly the kind of game-changing innovation Google CEO Larry Page talked up at this year's keynote.</p>
<p>I suspect that Google will retreat further from hardware—perhaps spinning off or selling Motorola, after stripping it of the most essential code and patents it needs for Android.</p>
<p><strong style="line-height: 1.538em;">(See also:&nbsp;<a href="http://readwrite.com/2013/05/15/now-google-wants-to-kill-the-mobile-web" target="_blank">Now Google Wants To Kill The Mobile Web (Good Riddance)</a>)</strong></p>
<p>Google won't hesitate to build tools that serve its business, like the custom-designed servers and switches that run its giant empire of data centers, or the Trekker backpack cameras it uses to capture the offroad world for Google Maps. And we'll likely see hardware from the Google[x] skunk works, like self-driving cars and Google Glass, where there's nothing off-the-shelf for Google to put its cutting-edge software into.</p>
<p>But smartphones? Tablets? Living-room gadgets? Those are no longer the future of Google. Silicon, Page pointed out, is cheap. It's software where Google will continue to seek its riches.</p>
                    ]]></description>
                <link>http://readwrite.com/2013/05/17/google-hardware-company</link>
                <guid>http://readwrite.com/2013/05/17/google-hardware-company</guid>
                <category>Google</category>
                <pubDate>Fri, 17 May 2013 14:03:00 -0700</pubDate>
                <author>Owen Thomas</author>
            </item>
                    <item>
                <title><![CDATA[The Epic Battle Between Apple & Google Is All But Over - Who Won?]]></title>
                <description><![CDATA[
                                        <img src="http://readwrite.com/files/styles/800_450sc/public/fields/Screen%20Shot%202013-05-16%20at%201.34.59%20PM.png" />
                                        <p><em>Guest author Derek Brown is a technology executive and analyst who blogs at <a href="http://oneblindsquirrel.blogspot.com/2013/05/throwing-sand-in-apples-eye_7.html">One Blind Squirrel</a>.</em></p>
<p class="p1">Android, it seems, is the worm that eats away at Apple's core.</p>
<p class="p1">According to Gartner, <a href="http://www.gartner.com/newsroom/id/2482816" target="_blank">Android-based handsets outsold iOS-based handsets 4-to-1</a> on a worldwide basis in the first quarter of 2013, up from a ratio of about 2.5-to-1 in the same period of 2012. As such, Android accounted for 74% of global smartphone sales last quarter, up from 57% in the first quarter of 2012, while iOS accounted for just 18%, down from approximately 23% last year.</p>
<h2 class="p1">Apple's Strengths Irrelevant Going Forward</h2>
<p class="p1">Apple bulls/fans (and even some critics) will likely race to highlight such defenses as:</p>
<ul>
<li><span style="line-height: 1.538em;">Apple didn't have a major new release last quarter.</span></li>
<li><span style="line-height: 1.538em;">Tablet sales should be weighed in this discussion.</span></li>
<li><span style="line-height: 1.538em;">The installed base of iOS devices should be taken into account.</span></li>
<li><span style="line-height: 1.538em;">Developers still generate more revenue through iOS than Android.</span></li>
<li><span style="line-height: 1.538em;">Apple continues to generate the majority of the industry's profit.</span></li>
</ul>
<p class="p1">Blah. Blah. Blah.</p>
<p class="p1"><span class="embedded-Media-image img-caption-r">
				<img src="http://readwrite.com/files/applegworm.jpeg" style="" />
			</span>
Those points are all very true. Unfortunately for Apple, though, they're also largely irrelevant going forward, given the alarming rate at which consumers worldwide are speaking with their wallets and <a href="http://static3.businessinsider.com/image/5192a95969bedd702200000a-940-705-620-/sai-cotd-051413.jpg" target="_blank">selecting Android handsets over iOS handsets</a>. With just a few more quarters like this, coupled with the cumulative effect of similar sales data over the past 2-3 years and the likely coming wave of Android-based tablets, it is a given (to me, anyway) that Android will be soon be effectively ubiquitous around the globe.</p>
<p class="p1">In the world of technology platforms, ubiquity matters (a lot) when developers, manufacturers, etc., are considering future products/solutions.</p>
<h2 class="p1">The Mobile Battle Is Over - And Google Won</h2>
<p class="p1">And, so, I will reiterate the view I've held for some time now: The mobile battle that Apple started, first with the launch of iPod in 2001 and then moved into hyperdrive with the introduction of iPhone and iPad in 2007 and 2010, respectively, is over (or, will be over shortly), and Google/Android is the victor.</p>
<p class="p1">Make no mistake, Apple will clearly continue to play a prominent role in the industry and maintain leadership in some respects. It will also continue to boast a large installed base and a substantial number of loyalists and devotees. But the company's days of dominance, let alone an effective monopolist, are behind it.</p>
<h2 class="p1">Apple's Success Was A Once-In-A-Generation Event</h2>
<p class="p1">Pundits, analysts and investors need to wrap their heads around one simple notion: Apple's product cycle and performance between 2001-2012 was a once-in-a-generation event. In my view, no company in history has had (or, likely, will soon have agin) so many successive "grand slams" as did Apple with iPod, iTunes, Mac, iOS, iPhone and, finally, iPad. The company's hardware, software and "it-just-works" approach to integration absolutely annihilated existing competition and ignited massive new markets in which Apple had a multiyear near-monopoly and from which Apple was able to generate once-in-a-generation revenue growth and profitability.</p>
<p class="p1">As unfair as it may be, the inevitable comparisons to those days will not look good for Apple for some time. The hard reality is that the company's future — even under the best of circumstances — will likely reflect diminished influence and declining revenue (perhaps substantially so), with the prospect of shrinking margins to boot.</p>
<h2 class="p1">Apple Stuck At Square One In The Cloud</h2>
<p class="p1">To make matters worse for Apple, I think the company is poorly positioned for the battleground of tomorrow: Web (or cloud) services that function like utilities — seamlessly, across all devices, across all operating systems, all the time — at low or no incremental cost.</p>
<p class="p1">As I discussed in a previous post, <a href="http://oneblindsquirrel.blogspot.com/2013/03/welcome-to-googles-playground-apple.html" target="_blank">Welcome to Google’s Playground, Apple</a>, the increasing importance of Web services substantially diminishes the value of Apple’s closed-loop hardware/software core, while simultaneously highlighting the strengths of Google’s business. Web services are Google's lifeblood, and the company prints money, either directly or indirectly, from use of many of these cloud-based services, even if those services are accessed via an Apple device (e.g., Maps or <a href="http://readwrite.com/2013/05/08/google-throwing-sand-in-apples-eye" target="_blank">Gmail for iOS</a>).</p>
<p class="p1">Apple, on the other hand, is almost at square one and, as a result, may be forced to spend big to acquire services that have proven themselves in the hands of consumers at scale.</p>
<p class="p1">Fun days for Apple, I know. But, hey, <a href="http://www.pcworld.com/article/2038942/dell-profit-dives-79-percent-on-falling-pc-sales.html#tk.rss_all" target="_blank">at least it’s not Dell</a>!</p>
                    ]]></description>
                <link>http://readwrite.com/2013/05/17/the-epic-battle-between-apple-google-is-over-can-you-guess-who-won</link>
                <guid>http://readwrite.com/2013/05/17/the-epic-battle-between-apple-google-is-over-can-you-guess-who-won</guid>
                <category>Google</category>
                <pubDate>Fri, 17 May 2013 04:04:00 -0700</pubDate>
                <author>Derek Brown</author>
            </item>
                    <item>
                <title><![CDATA[How To Hack Your Google Glass — And Void Your Warranty]]></title>
                <description><![CDATA[
                                        <img src="http://readwrite.com/files/styles/800_450sc/public/fields/Google%20x%20engineer_io13.jpg" />
                                        <p>In one of the more popular Google I/O sessions of Day 2, two members of the Google [x] team behind Project Glass explained <a href="https://developers.google.com/events/io/sessions/332704837" target="_blank">how to enable root access on your expensive eyewear</a>&nbsp;— a step that will also void your warranty, just like it does when you root an Android smartphone.</p>
<p>What does root access do? It lets you tinker under the hood of Glass, allowing you to, for instance, install Linux and run apps tailored to the open-source OS.&nbsp;</p>
<p>Google software engineers P. Y. Laligand and Hyunyoung Song started with the warranty warning and a quick presentation on how to enable a debug mode that lets you load Android applications (APKs) on Glass. The two stressed that Google recommends this method for tinkering with Glass, as the debug mode doesn't void your warranty.&nbsp;</p>
<p>It being Google though, the duo&nbsp;hurriedly&nbsp;brushed past the warning. Using a&nbsp;Bluetooth trackpad-enabled keyboard synced to Glass, the engineers&nbsp;outlined five steps involved in rooting Glass:&nbsp;</p>
<ol>
<li>Access the bootloader</li>
<li>Unlock the device &amp; erase personal data</li>
<li>Swap out and override boot partition</li>
<li>Reboot into normal state</li>
<li>Access root mode</li>
</ol>
<p>Laligand was nice enough to run through a demonstration in real-time. Below are the screens from his fast hack.&nbsp;</p>
<h2>Accessing The Bootloader &amp; Unlocking Device</h2>
<p><span class="embedded-Media-image img-caption-c">
				<img src="http://readwrite.com/files/root%20mode%200.jpg" style="" />
			</span>
</p>
<p><span class="embedded-Media-image img-caption-c">
				<img src="http://readwrite.com/files/root%20mode%201.jpg" style="" />
			</span>
</p>
<p><span class="embedded-Media-image img-caption-c">
				<img src="http://readwrite.com/files/root%20mode%203.jpg" style="" />
			</span>
</p>
<h2>Reboot To Root&nbsp;</h2>
<p>Success!</p>
<p><span class="embedded-Media-image img-caption-c">
				<img src="http://readwrite.com/files/root%20mode%204.jpg" style="" />
			</span>
</p>
                    ]]></description>
                <link>http://readwrite.com/2013/05/16/how-to-hack-your-google-glass-and-void-your-warranty</link>
                <guid>http://readwrite.com/2013/05/16/how-to-hack-your-google-glass-and-void-your-warranty</guid>
                <category>Google IO13</category>
                <pubDate>Thu, 16 May 2013 16:06:00 -0700</pubDate>
                <author>Nick Statt</author>
            </item>
                    <item>
                <title><![CDATA[Google I/O Keynote: 8 Best Moments In Photos]]></title>
                <description><![CDATA[
                                        <img src="http://readwrite.com/files/styles/800_450sc/public/fields/Larry%20Page%20top%20art.jpg" />
                                        <p>Google&nbsp;bombarded thousands of attendees at its I/O 2013 Keynote with enough information to force that hi-res photo of Vic Gundotra's forehead into their dreams tonight. Here are&nbsp;the eight best moments:</p>
<h2>Google Variant Of The Samsung Galaxy S4</h2>
<p><span class="embedded-Media-image img-caption-c">
				<img src="http://readwrite.com/files/Google%20Galaxy%20S4_io13_1.jpg" style="" />
			</span>
</p>
<p>One of the briefer announcements at I/O was the introduction of a variant of the Samsung Galaxy S4 configured with the look and UI feel of a 4.2 Jelly Bean Nexus phone. In a sense, it strips all the <a href="http://readwrite.com/2013/04/23/samsung-galaxy-s4-more-less-review" target="_blank">Samsung bloatware</a> from the phone to deliver a much purer Google/Android experence. The phone&nbsp;will hit the Play store June 26, with a no-contract price of $649.&nbsp;</p>
<h2>Google's Music Streaming Service</h2>
<p><span class="embedded-Media-image img-caption-c">
				<img src="http://readwrite.com/files/Google%20Play%20all%20access_io13.jpg" style="" />
			</span>
</p>
<p><a href="http://readwrite.com/2013/05/14/google-to-announce-streaming-music-service" target="_blank">The news was out yesterday</a>, so it wasn't a huge surprise when Google's Chris Yerga announced the company's plans to enter the music streaming service battleground with Google Play All Access. Despite the few missing details, ReadWrite's John Paul Titlow writes, "It's a crowded space with challenging economics, but if anybody is well-positioned to win this game, it's Google."</p>
<p><strong>(See also:&nbsp;<a href="http://readwrite.com/2013/05/15/google-just-launched-a-grenade-at-spotify-and-it-just-might-work" target="_blank">Google Just Launched A Grenade At Spotify — And It Just Might Work</a>)</strong></p>
<h2>Free Chromebook Pixels</h2>
<p><span class="embedded-Media-image img-caption-c">
				<img src="http://readwrite.com/files/Chromebook%20Pixel%20giveaway_io13.jpg" style="" />
			</span>
</p>
<p>Google didn't disappoint with its Oprah moment. While a free Google Glass device was obviously the longshot giveaway in the back of everyone's mind, the company opted instead for a free Chromebook Pixel laptop for every attendee. Not bad.&nbsp;</p>
<h2>Linking Device Displays Into A Multiplayer Game</h2>
<p><span class="embedded-Media-image img-caption-c">
				<img src="http://readwrite.com/files/multiplayer_io13_0.jpg" style="" />
			</span>
</p>
<p>While the first attempt at demoing a live multiplayer game at the keynote failed, Google managed to get it right the second time in a more impressive setting. On a stripped down racing game, four players competed all using different devices that synced together to form the race track.&nbsp;</p>
<h2>Google Realizes Its Star Trek Dreams</h2>
<p><span class="embedded-Media-image img-caption-c">
				<img src="http://readwrite.com/files/search_io13.jpg" style="" />
			</span>
</p>
<p>Senior VP Amit Singhal opened by recalling childhood hopes of bringing his Star Trek-influenced dreams to life, and segued to how Google is bringing that to pass with devices that you can talk to. The goal is to make search a natural language conversation, and Google's examples were pretty convincing — both a Chromebook and Nexus were able to accept spoken commands and turn them into personalized search results without a single hiccup.&nbsp;</p>
<p><strong>(See also:</strong><strong>&nbsp;<a href="http://readwrite.com/2013/05/15/google-search-learns-to-listen-understand-context" target="_blank">Google Search Learns To Listen &amp; Understand Context</a>)</strong></p>
<h2>Google Delivers Impressive Photo-Editing Tools</h2>
<p><span class="embedded-Media-image img-caption-c">
				<img src="http://readwrite.com/files/Vic%20gondotra%20photo_i13.jpg" style="" />
			</span>
</p>
<p>After debuting a Google+ design overhaul, SVP of engineering and social&nbsp;Vic Gundotra&nbsp;also took keynote attendees through a demonstration of Google's new capabilities in photo editing. Some especially notable features include the ability to auto-edit an entire batch of photos to the best moments and to enhance photos automatically.&nbsp;</p>
<h2>Google Maps Escapes The Stratosphere</h2>
<p><span class="embedded-Media-image img-caption-c">
				<img src="http://readwrite.com/files/mapsio13.jpg" style="" />
			</span>
</p>
<p>While the overhaul of Google Maps certainly wasn't the most exciting presentations of the keynote, the presentation ended with stunning scenes of the Earth from space — both daylit and at night. That view and others that used to be limited to the Google Earth service are now baked right into your browser as part of the new Maps refresh. Desktop users will see it first, with mobile users to follow soon after.&nbsp;</p>
<h2>Larry Page Ends His Speech With A Q&amp;A Session</h2>
<p><span class="embedded-Media-image img-caption-c">
				<img src="http://readwrite.com/files/Larry%20Page%20QA_io13.jpg" style="" />
			</span>
</p>
<p>Larry Page's speech was notable both for its oddly vulnerable quality and for the hoarseness of Page's voice, which hovered slightly above a whisper — a consequence of what Page described yesterday as an&nbsp;<a href="http://readwrite.com/2013/05/14/googles-voice-larry-page-explains-why-he-went-silent-last-year" target="_blank">unexplained case of vocal chord paralysis</a>.</p>
<p>The big surprise here came when when Page turned the finale into a Q&amp;A session. The highlight: Google's CEO telling Robert Scoble, who was first in line to ask a question, that he didn't appreciate his&nbsp;<a href="http://www.theverge.com/2013/5/15/4333656/larry-page-teases-robert-scoble-for-nude-google-glass-photo" target="_blank">now-infamous Google Glass shower pic</a>.&nbsp;</p>
<h2>Jon Hamm Of Mad Men Makes An Appearence (Not Really...)</h2>
<p><span class="embedded-Media-image img-caption-c">
				<img src="http://readwrite.com/files/Jon%20Hamm_io13.jpg" style="" />
			</span>
</p>
<p>Last but definitely not least is that guy who looked eerily like Jon Hamm (of <em>Mad Men</em>, you philistines)&nbsp;waiting in line to ask Larry Page a question... while wearing the greatest hat ever. <a href="https://twitter.com/cravalec" target="_blank">Turns out it wasn't Jon Hamm</a> (sigh), though from a distance (and over slightly grainy streaming video) the resemblance is truly uncanny.</p>
<p><em>Images by Nick Statt for ReadWrite</em></p>
                    ]]></description>
                <link>http://readwrite.com/2013/05/15/google-i-o-keynote-eight-best-moments-in-photos</link>
                <guid>http://readwrite.com/2013/05/15/google-i-o-keynote-eight-best-moments-in-photos</guid>
                <category>Google IO13</category>
                <pubDate>Wed, 15 May 2013 15:14:00 -0700</pubDate>
                <author>Nick Statt</author>
            </item>
                    <item>
                <title><![CDATA[Google I/O: What The Company Didn't Announce]]></title>
                <description><![CDATA[
                                        <img src="http://readwrite.com/files/styles/800_450sc/public/fields/ioemptypodium.png" />
                                        <p>Is there anything that Google <em>didn't</em> announce at the keynote of its Google I/O developers conference Wednesday morning?&nbsp;</p>
<p>Google just unleashed a fury of new features for all of its properties today at the Google I/O keynote. We saw new <a href="http://readwrite.com/2013/05/15/google-solves-major-pain-points-for-android-devs-at-i-o" target="_blank">developer features for Android</a>, a variety of <a href="http://readwrite.com/2013/05/15/now-google-wants-to-kill-the-mobile-web" target="_blank">tools &nbsp;and functions for the Chrome browser and OS</a>, a boatload of pictures and communication features for Google+ (along with a redesign), the expansion of Google’s Knowledge Graph, <a href="http://readwrite.com/2013/05/15/google-just-launched-a-grenade-at-spotify-and-it-just-might-work" target="_blank">new music</a>, new maps for mobile and more. It is enough to make your head spin just thinking about how much stuff Google is doing these days.</p>
<p>But there were things we thought we might see from the I/O keynote that did <em>not</em> show up.</p>
<h2>A New Version Of Android</h2>
<p>We were almost certain that Google would at least provide a small new update to Android. Whether it was Android 4.3 Jelly Bean or Android 5.0 Key Lime Pie (or any mix thereof), how could Google go through an entire I/O and not update its most important platform?&nbsp;</p>
<p>Android has seen 900 million activations. Google Play Android apps have been downloaded 48 billion times. Android has become a mature, stable platform. Google does not really need to push out new Android updates at a breakneck pace the way it has done in the past. Today’s Android news seemed more about helping the developer ecosystem and community catch up with the platform, to make their lives easier and make them more money.&nbsp;</p>
<p><span class="embedded-Media-image img-caption-c">
				<img src="http://readwrite.com/files/SAY_1507.jpg" style="" />
			</span>
</p>
<h2>Hardly Any New Hardware</h2>
<p>Google announced a new version of the Chrome Pixel for Chrome OS and a “Nexus” version of the Samsung Galaxy S4.&nbsp;</p>
<p>We were not really expecting much in terms of hardware from I/O this year, but compared to 2012, the new gadgets were really sparse. Google did not announce a new Nexus device (because there was no new version of Android). That means no new smartphone or tablet, no updates to Google Glass, no set top box for your television and no smartwatch.&nbsp;</p>
<h2>No Major Upgrade to Chrome OS</h2>
<p>Chrome was a major topic during the I/O keynote. Google featured the mobile Web, the Chrome Pixel and demoed HTML5 and responsive design features.</p>
<p>Yet Google did not do anything groundbreaking with Chrome OS. Google’s desktop operating system never really seems to take major jumps - instead seeing a constant stream of new updates and features. Chrome may not seem like it is evolving much on a day-to-day or month-to-month basis, but look back a year and you will notice that it is significantly different today than it was at last year’s I/O.&nbsp;</p>
<h2><span class="embedded-Media-image img-caption-c">
				<img src="http://readwrite.com/files/google-glass-sunglasses_0.jpg" style="" />
			</span>
</h2>
<h2>Google Glass Makes No News</h2>
<p>Google co-founder Sergey Brin did not make an appearance at all during the I/O keynote. Hence, neither did his pet project, Google Glass. After all the announcements on Android, Chrome, Search, Maps, Google+ and everything, Google's most-hyped new product these days got no mention.</p>
<p>Larry Page addressed a question from Robert Scoble on Glass at the end of the keynote, but that was about it. It seems that Glass is not a substantial part of Google's future. It is cool, fun, geeky, but kind of a side show.</p>
<p>&nbsp;</p>
<p><em>Note, lead image by Nick Statt was altered to create an empty podium.</em></p>
                    ]]></description>
                <link>http://readwrite.com/2013/05/15/what-google-didnt-announce-at-i-o</link>
                <guid>http://readwrite.com/2013/05/15/what-google-didnt-announce-at-i-o</guid>
                <category>Google IO13</category>
                <pubDate>Wed, 15 May 2013 12:46:00 -0700</pubDate>
                <author>Dan Rowinski</author>
            </item>
                    <item>
                <title><![CDATA[Google Is Making Life Easier For Android Developers]]></title>
                <description><![CDATA[
                                        <img src="http://readwrite.com/files/styles/800_450sc/public/fields/Google%20API%20announcements%20IO13%20SAY_1404.jpg" />
                                        <p>If you build a lot of Android apps, you know there are certain aspects of the process that make you want to rip our your hair. Google understands your pain. Even better, it's offering some relief.</p>
<p>Instead of focusing on a new version of Android specifically to kick off the keynote at Google I/O this morning, Google focused on new tools and services that will make developers' lives easier. Google VP of Android product management Hugo Barra announced a variety of new services for Google Play, location and gaming.&nbsp;</p>
<h2>Android Studio</h2>
<p>The biggest new feature for developers is Android Studio, a dedicated Google-made integrated development environment (IDE) custom-made to simplify the process of building, testing and deploying Android apps. In particular, with Studio, Google aims to solve one of the longest running and bigger problem for Android developers: fragmentation.</p>
<p>Developers often cite the variety of screen sizes and different Android versions as one of their biggest headaches. With Android Studio, developers can render their apps in real time across any type of screen size that Android supports. Studio can also help translate apps into different languages straight from the console.</p>
<h2>Maps &amp; Location</h2>
<p>Google also announced new ways for developers to tap features of Google Maps in their apps. The new Google Maps API version 2 aims to make it easier for developers to add Google Maps straight into their apps while also improving the speed with which maps render.</p>
<p>Google said it's also been working to improve the battery drain that turning on smartphone location services can cause. The company claimed that Android location services will use less than 1% of a device's battery per hour. If that holds up in the real world, it would represent a major improvement over the current location performance on Android.</p>
<p>Google also announced three new application programming interfaces —i.e., hooks for developers to use Google services in their apps — for Android location:</p>
<ul>
<li><span style="line-height: 1.538em;"><strong>Fused Location Provider</strong> -- location is faster to acquire, more accurate, low power location mode that uses less than 1% of battery per hour.</span></li>
<li><span style="line-height: 1.538em;"><strong>Geofencing</strong> -- Can have up to 100 geofences active per app.&nbsp;</span></li>
<li><span style="line-height: 1.538em;"><strong>Activity Recognition</strong> -- Help users track their physical activity. Machine learning classifiers to help people "quantify" themselves.&nbsp;</span></li>
</ul>
<h2><span style="line-height: 1.538em;">Google Cloud Messaging</span></h2>
<p>Google said its Cloud Messaging service is delivering 200,000 push messages every second. That is 17 billion messages a day. Google claims to have 60 milliseconds latency, half of what it was when Cloud Messaging was announced last year.</p>
<p>Among the new features in Google Cloud Messaging are Persistent Connection and Upstream Messaging (from the app to your server, GCM does all the client side functions for you). Cloud Messaging will also be able to synchronize notifications between Android devices so you can send a message to a user's tablet or Android smartphone in one shot.&nbsp;</p>
<h2>Gaming</h2>
<p>Google is putting a major focus on Android games at I/O this week and announced a variety of new APIs for Android games. None of these are especially groundbreaking, although they really make Android gaming perform a lot like Apple's iOS Game Center.</p>
<ul>
<li><strong>Cloud Save:</strong> The ability to save game play to the cloud and play among multiple devices.&nbsp;</li>
<li><strong>Achievements:</strong> The ability to earn badges based on performance.</li>
<li><strong>Leaderboards:</strong> The ability to have a leader board among your friends on a specific app. Instead of having to raise the global rankings, play against your friends.</li>
</ul>
<p>The one mild stroke of genius here is that Google is rolling these APIs to both iOS and the Web, meaning that it can extend its gaming experience outside of Android.&nbsp;</p>
<h2>Google Play Developer Console</h2>
<p>The Google Play Developer Console was announced at I/O 2012. The goal is to help developers manage and monetize their apps. Five new features were announced for the developer console:</p>
<ul>
<li><strong>Optimization Tips:</strong> Analyzes app and how it is doing in the Play Store and gives you tips to get it to perform better.</li>
<li><strong>App Translation Service</strong>: Allows you to get professional translations from the developer console. Russian!</li>
<li><strong>Usage Metrics:</strong> Google analytics metrics directly in the Google Play Developer Console.</li>
<li><strong>Revenue Graphs</strong>: Simple tool as a tab in the dev console to see how much money you are making.</li>
<li><strong>Beta testing and staged rollouts:</strong> Three tabs, alpha testing, beta testing and production. Can use Google+ and Communities to get beta testers. Can manage the rollout in one go. That is huge so you don't push out bugs to thousands or millions of users.</li>
</ul>
<p>The biggest announcement here is the beta testing and staged rollouts. This is something that iOS developers have been asking from Apple for a while.</p>
<p>What are the biggest new features in building for Android? What are you most excited by? Is it the Android Studio that helps you render from a dedicated IDE? Or the beta testing and stage rollouts? Let us know in the comments.&nbsp;</p>
<p><em>Lead image by Nick Statt for ReadWrite</em></p>
                    ]]></description>
                <link>http://readwrite.com/2013/05/15/google-solves-major-pain-points-for-android-devs-at-i-o</link>
                <guid>http://readwrite.com/2013/05/15/google-solves-major-pain-points-for-android-devs-at-i-o</guid>
                <category>developers</category>
                <pubDate>Wed, 15 May 2013 10:54:00 -0700</pubDate>
                <author>Dan Rowinski</author>
            </item>
                    <item>
                <title><![CDATA[In Google's Future, We Will All Be Developers]]></title>
                <description><![CDATA[
                                        <img src="http://readwrite.com/files/styles/800_450sc/public/fields/Sundar%20Pichai%20keynote%20IO13%20SAY_1356.jpg" />
                                        <p>In San Francisco Wednesday, Google just kicked off I/O, its annual conference for developers with the audiovisual bombast that's customary at these sorts of events.&nbsp;But underneath the music, behind the pulsing screens, a question lurked: What does it mean to be a "developer"? Who is Google speaking to?</p>
<p>I'd argue that the definition of "developer" is expanding to embrace a larger and larger set of people, people who previously thought of themselves merely as technology enthusiasts or heavy users of technology at home and in the workplace. And Google is at the forefront of pushing this redefinition.</p>
<p>Google executives Vic Gundotra and Sundar Pichai hinted at the expansiveness of I/O's reach. We've heard that some 7,500 developers are registered for this year's event. Gundotra, a longtime champion of developers at Google, noted that 1 million people were watching the live stream. (That's him in the image above.) And Pichai hinted at the explosion of post-PC, post-smartphone, post-tablet devices for which we might build experiences soon: Google Glass, smart watches, and other wearable-computing gadgets.</p>
<h2>It's All About The Tools</h2>
<p>A software developer, in the Microsoft era, was someone who wrote applications for a desktop PC.</p>
<p>Now, we get computing devices through an explosion of screens, from TVs to big monitors on our desktops to tablets and smartphones. Google Glass and the Pebble smart watch give us even smaller screens—just enough room for blips of information. There are simply too many ways of delivering digital experiences for anyone to dedicate developers to each one.</p>
<p>That means that we need more and more layers of abstraction around the development of software. At I/O, Google showed off one such tool, called Android Studio, which aims to simplify the frustrating process of figuring out what screen an Android user might have. It was launched to big applause.</p>
<p>A new developer console for Google Play, Google's store for Android apps, tells developers when they're getting a lot of users in a specific country—and even offers a translation service to adapt apps to speak those users' language.</p>
<p>But Google also seems to be recognizing that there's a set of people who need simpler tools. Take its <a href="http://readwrite.com/2013/05/13/google-recommendations-bake-discovery-into-the-mobile-web">mobile content recommendations tool</a>, which people can add to a website with a single line of code, like dropping in a YouTube video.</p>
<p>Think of managing a YouTube channel, or a page on the Google+ social network: Those, too, in a sense are working in code, though at a very high level.</p>
<p>As is anyone publishing a website.&nbsp;Google's tools for webmasters, aimed at helping them make sure users can find their pages in Web search, can be thought of as another form of access to Google's platform.&nbsp;Those are slowly getting woven into Google+, as are Google-linked Android and Web apps, which can now use Google+ to let users log in and share activity with friends.</p>
<p>And for that matter, Android smartphone owners who simply download an app are, when you think about it, reprogramming an incredibly powerful computing device. That's working with code, whether or not they think of it as such.</p>
<h2>Services At Your Fingertips</h2>
<p>We're only seeing glimmerings of how Google might pull this all together. But consider how, say, a music-video app might interact with Google. It might well use YouTube for distribution and discovery, as well as having a Google+ page. It might use Google+ for sign-in and activity sharing, so when people search for an artist's name, videos watched by friends pop to the top of search results. For mobile, it would certainly have an Android version, sold through the Google Play store, of course.</p>
<p>That's a staggering array of Google services that one app developer might need to touch. And it's hard to imagine that any single developer, or even a team of developers, might be able to learn how to use them in great depth. That means Google will need to deliver more simple ways of accessing the power of its computing platforms.</p>
<p>There will always be a need for highly sophisticated programmers who dive deep into code, plumb the depths of computing architecture, and probe the limits of what's possible.</p>
<p>But for the rest of us, who just want to do something amazing and make use of Google's tools while doing it, one line of code sounds awfully nice.</p>
<p><em>Photo by Nick Statt for ReadWrite</em></p>
                    ]]></description>
                <link>http://readwrite.com/2013/05/15/google-io-2013-developers</link>
                <guid>http://readwrite.com/2013/05/15/google-io-2013-developers</guid>
                <category>developers</category>
                <pubDate>Wed, 15 May 2013 10:00:00 -0700</pubDate>
                <author>Owen Thomas</author>
            </item>
                    <item>
                <title><![CDATA[iPhone & Android App Design: Developers Cheat Sheet [Infographic]]]></title>
                <description><![CDATA[
                                        <img src="http://readwrite.com/files/styles/800_450sc/public/fields/Screen%20Shot%202013-05-14%20at%204.56.38%20PM.png" />
                                        <p>Designing a mobile app can seem simple when you are sketching it out on the whiteboard. But when you actually sit down in your developer environment and get cracking, turning your ideas into reality is not always so easy.</p>
<p>That's only the beginning, of course. What if you need to design your app for both the iPhone and Android? You will very quickly learn that you cannot just cut and paste your design from one platform to the other. Android and iOS frameworks share some basic principles, but when it comes to design, they are as different as ebony and ivory.&nbsp;</p>
<p>For instance, the notification bars in iOS and Android may look similar, but they perform different functions on each platform. And did you know that the action bar interface icon for iPhone is 20x20 pixels, while Android's is 24x24 density-independent pixels? Do you know the difference between a pixel and a density-independent pixel?</p>
<p>Here’s a quick reminder, from <a href="http://stackoverflow.com/questions/5669747/android-how-to-use-dip-density-independent-pixel-in-code" target="_blank">StackOverflow: Density-independent Pixels</a> - an abstract unit based on the physical density of the screen. These units are relative to a 160dpi screen, so one dp is one pixel on a 160dpi screen. The ratio of dp-to-pixel changes with the screen density, but not necessarily in direct proportion. Note: The compiler accepts both "dip" and "dp," though "dp" is more consistent with "sp."</p>
<p>Sometimes you just need an easy chart to remember these kinds of things. Mobile cloud-service provider <a href="http://www.kinvey.com/" target="_blank">Kinvey</a> created a<a href="http://www.kinvey.com/blog/2765/ios-and-android-design-guidelines-cheat-sheet" target="_blank"> quick infographic going over the basics of iOS and Android design</a> for easy reference when you are pulling out your hair trying to port your iPhone icons over to an Android app (or vice versa). Check it out below.</p>
<p><a href="http://www.kinvey.com/blog/images/2013/05/kinvey-design-guidelines-cheat-sheet-050913a1.png" target="_blank"><span class="embedded-Media-image img-caption-c">
				<img src="http://readwrite.com/files/kinvey_infographic_design.jpg" style="" />
			</span>
</a></p>
<p>What are <em>your</em> biggest app design problems? Let us know in the comments.</p>
                    ]]></description>
                <link>http://readwrite.com/2013/05/15/the-developers-cheat-sheet-for-iphone-android-app-design-infographic</link>
                <guid>http://readwrite.com/2013/05/15/the-developers-cheat-sheet-for-iphone-android-app-design-infographic</guid>
                <category>App Design</category>
                <pubDate>Wed, 15 May 2013 08:08:00 -0700</pubDate>
                <author>Dan Rowinski</author>
            </item>
                    <item>
                <title><![CDATA[Google I/O 2013: Complete Coverage Of Google's Next Big Things]]></title>
                <description><![CDATA[
                                        <img src="http://readwrite.com/files/styles/800_450sc/public/fields/entry%20hall%20IO13.jpg" />
                                        <p>Welcome to ReadWrite's live coverage of the Google I/O keynote. Below you'll see not only a live stream of the event, but live blogging from our on-the-spot team including editor-in-chief Owen Thomas, mobile editor Dan Rowinski, contributing writer Mark Hachman and our fearless editorial assistant Nick Statt.</p>
<p><strong>Our stories so far:</strong></p>
<ul>
<li><a href="http://readwrite.com/2013/05/15/google-io-2013-developers" target="_blank">In Google's Future, We Will All Be Developers</a></li>
<li><a style="line-height: 1.538em;" href="http://readwrite.com/2013/05/15/now-google-wants-to-kill-the-mobile-web" target="_blank">Now Google Wants To Kill The Mobile Web (Good Riddance)</a></li>
<li><a href="http://readwrite.com/2013/05/15/google-just-launched-a-grenade-at-spotify-and-it-just-might-work" target="_blank">Google Just Launched A Grenade At Spotify — And It Just Might Work</a></li>
<li><a href="http://readwrite.com/2013/05/15/google-search-anticipatory-system-io13" target="_blank">Google Is Turning Search Into The Planet's Biggest Anticipatory System</a></li>
<li><a href="http://readwrite.com/2013/05/15/the-future-of-google-maps-social-personalized-and-way-smarter" target="_blank">The Future Of Google Maps: Social, Personalized And Way Smarter</a></li>
<li><a href="http://readwrite.com/2013/05/15/what-google-didnt-announce-at-i-o" target="_blank">What Google Didn't Announce At I/O</a></li>
<li><a href="http://readwrite.com/2013/05/15/google-search-learns-to-listen-understand-context" target="_blank">Google Search Learns To Listen &amp; Understand Context</a></li>
<li><a href="http://readwrite.com/2013/05/15/google-solves-major-pain-points-for-android-devs-at-i-o" target="_blank">Google Is Making Life Easier For Android Developers</a></li>
</ul>
<p><iframe style="border: 0; box-shadow: 0 0px 20px #888; -webkit-box-shadow: 0 0px 20px #888; -khtml-box-shadow: 0 0px 20px #888; -moz-box-shadow: 0 0px 20px #888; -ms-box-shadow: 0 0px 20px #888; -o-box-shadow: 0 0px 20px #888; width: 550px; height: 1000px;" src="https://developers.google.com/events/announce/googleio2013/112111196451586545452?t=LIVE+BLOG&amp;a=on&amp;cn=ReadWrite&amp;cu=www.readwrite.com&amp;w=640&amp;h=425"></iframe></p>
<p>For the rest of the live blog coverage, see our real-time posts on the <a href="https://plus.google.com/u/0/b/112111196451586545452/+ReadWriteWeb/posts" target="_blank">ReadWrite Google+ page</a>.</p>
                    ]]></description>
                <link>http://readwrite.com/2013/05/15/google-i-o-2013-keynote-live-blog-with-live-stream</link>
                <guid>http://readwrite.com/2013/05/15/google-i-o-2013-keynote-live-blog-with-live-stream</guid>
                <category>Google</category>
                <pubDate>Wed, 15 May 2013 07:21:00 -0700</pubDate>
                <author>ReadWrite Editors</author>
            </item>
                    <item>
                <title><![CDATA[6 Great Mobile Apps From Non-Tech Companies]]></title>
                <description><![CDATA[
                                        <img src="http://readwrite.com/files/styles/800_450sc/public/fields/UsingIphone_1.jpg" />
                                        <p>As the <a href="http://readwrite.com/2013/05/13/mobile-is-taking-over-the-world" target="_blank">world goes mobile</a>, businesses around the world are rushing to build app they hope will take center stage on your smartphone home screen. Most are not worth the bother. This seems especially true for apps from non-tech companies, too many of which seem to be poorly designed attempts to create intrusive commercials.</p>
<p>But not every app from non-tech companies fit that description. It turns out that you don't have to be an Amazon or a Google to deliver a great app experience.&nbsp;</p>
<p>Each of the six apps profiled below&nbsp;fully delivers on the company's core business - making me want to remain (or become) a customer.&nbsp;Beyond that, they are all surprisingly intuitive and helpful. The key characteristic they share? An overriding concern for the user:&nbsp;</p>
<h2>1. CVS Pharmacy: Primary Needs</h2>
<p><span class="embedded-Media-image img-caption-r">
				<img src="http://readwrite.com/files/mzl.bsarmpko.320x480-75_0.jpg" style="" />
			</span>
The CVS app makes great use of multiple smartphone functions. You can easily find a nearby store, use digital coupons to save money, then collect points for additional savings - all within the app.</p>
<p>Scan your prescription's barcode with your smartphone camera to have your medications refilled. If you want a picture from your smartphone's camera printed out, that's easy, too.</p>
<p>The CVS app is simple to use and packed with helpful customer-facing features. If my parents used a smartphone, I would get them this app. The iPhone version of the app has 4.5 stars and nearly 16,000 reviews.&nbsp;</p>
<p>[<a href="https://itunes.apple.com/us/app/cvs-pharmacy/id395545555?mt=8" target="_blank">iPhone</a>] [<a href="https://play.google.com/store/apps/details?id=com.cvs.launchers.cvs&amp;feature=nav_result#?t=W251bGwsMSwxLDMsImNvbS5jdnMubGF1bmNoZXJzLmN2cyJd" target="_blank">Android</a>]</p>
<p>&nbsp;</p>
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			</span>

<h2>2. In-N-Out Burger: Loyal Following</h2>
<p>Not being from California, I am at a loss to explain the cult-like popularity of this burger chain. But, the app is as as good as a Double-Double.&nbsp;Basic, well-made, and exactly what the user wants.</p>
<p>The In-N-Out app offers turn-by-turn navigation to the nearest In-N-Out outlet. Users can store their gift points in the app.&nbsp;For the faithful, the app includes a full menu (including the not-so-secret menu; Animal Style anyone?), downloadable content and the "history of..." In-N-Out. Well done.</p>
<p>[<a href="https://itunes.apple.com/us/app/in-n-out/id357685324?mt=8" target="_blank">iPhone</a>] [<a href="https://play.google.com/store/apps/details?id=com.innout&amp;feature=search_result#?t=W251bGwsMSwyLDEsImNvbS5pbm5vdXQiXQ.." target="_blank">Android</a>]</p>
<p>&nbsp;</p>
<h2>3. Chase: Personal Service</h2>
<p><span class="embedded-Media-image img-caption-r">
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Perhaps nobody likes dealing with their bank. Though I think this app is great, with more than 71,000 reviews in iTunes alone, it scores only a 3.5 rating. Frankly, I wish my regular bank's app was this good.&nbsp;</p>
<p>In fact, for what this app allows me to do, and for how easy it is to operate, it not only outdoes other bank apps, it's far more handy than many mainstream tech apps.With the Chase Mobile app, you can scan and deposit checks into your account. It's easy to set automated text alerts - such as for being notified via SMS when you have low balance. You can pay bills through the app, get a complete overview of all your Chase accounts, transfer money, review your transaction history, find a nearby ATM, click-to-call a Chase representative - all very easily, in my opinion.</p>
<p>[<a href="https://itunes.apple.com/us/app/chase-mobile-sm/id298867247?mt=8" target="_blank">iPhone</a>] [<a href="https://play.google.com/store/apps/details?id=com.chase.sig.android&amp;feature=nav_result#?t=W251bGwsMSwxLDMsImNvbS5jaGFzZS5zaWcuYW5kcm9pZCJd" target="_blank">Android</a>]&nbsp;</p>
<p>&nbsp;</p>
<h2>4. MLB.com: Content-Rich</h2>
<p>If you're not a baseball fan you may not care about the MLB's "At Bat" app. This is wrong.</p>
<p>At Bat app's ease of use, it's incredibly dense feature set, and its simple, well-crafted design offering various additional levels of content, all billed through the app, are a thing of beauty. App developers for all content-rich sites should study At Bat.</p>
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<p>With this app, users get the latest scores, the latest news, can track their home team, and favorite players.&nbsp;Set notifications for team and players - and know instantly if your favorite pitcher is chasing a no-hitter, then tune-in. &nbsp;</p>
<p>Want more than animated game graphics? For very reasonable fees, At Bat offers options to listen to any game (home and away feeds). Pay a bit more and you can watch nearly any game, live. Games are also archived and condensed for later viewing.&nbsp;</p>
<p>At Bat is simple to use, understands its fan base - and their varying levels of fanaticism - and offers greater content depth for each level of user. I suggest every sports league in the world just copy MLB.com's At Bat app.&nbsp;</p>
<p>[<a href="https://itunes.apple.com/us/app/mlb.com-at-bat/id493619333?mt=8" target="_blank">iPhone</a>] [<a href="https://play.google.com/store/apps/details?id=com.bamnetworks.mobile.android.gameday.atbat&amp;feature=nav_result#?t=W251bGwsMSwxLDMsImNvbS5iYW1uZXR3b3Jrcy5tb2JpbGUuYW5kcm9pZC5nYW1lZGF5LmF0YmF0Il0." target="_blank">Android</a>]&nbsp;</p>
<p>&nbsp;</p>
<h2>5. Grainger: Servicing Core Customers</h2>
<p><a href="http://www.grainger.com/Grainger/wwg/start.shtml" target="_blank"><span class="embedded-Media-image img-caption-r">
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			</span>
Grainger</a> sells all manner of industrial supplies, power tools and equipment for builders and contractors. It's&nbsp;been in business since 1927 - but the company obviously understands the importance of technology to support its mission, as its app is great.&nbsp;</p>
<p>Looking for a highly specific product among thousands of options? Type it or speak it into the search box. You can have the product shipped to you or a nearby store, and track its progress in real-time. You can even get product reviews from other contractors.&nbsp;</p>
<p>Your shopping cart and data are synched across your computer and smartphone. That's important for contractors who may need to access Grainger from a job site or back at the office. Plus you click-to-call for help, tap for the nearest location,and share purchase/needs lists with co-workers. This app knows what the company's customers need and works hard to fulfill them.</p>
<p>[<a href="https://itunes.apple.com/us/app/w.w.-grainger-inc./id526722540?mt=8" target="_blank">iPhone</a>] [<a href="https://play.google.com/store/apps/details?id=com.grainger.mobile.android&amp;feature=search_result#?t=W251bGwsMSwxLDEsImNvbS5ncmFpbmdlci5tb2JpbGUuYW5kcm9pZCJd" target="_blank">Android</a>]&nbsp;</p>
<p>&nbsp;</p>
<h2>6. Lululemon: A Sense Of Community</h2>
<p><a href="http://shop.lululemon.com/home.jsp" target="_blank"><span class="embedded-Media-image img-caption-r">
				<img src="http://readwrite.com/files/mzl.wgoylanw.320x480-75_0.jpg" style="" />
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Lululemon</a> sells clothes and accessories, primarily for yoga, primarily for women. Its app, <a href="https://itunes.apple.com/us/app/om-finder/id623568912?mt=8" target="_blank">Om Finder</a>, is not a shopping app, however. Instead, it focuses on helping users find the nearest and/or best yoga studio, yoga teacher or yoga class.&nbsp;</p>
<p>The Om Finder app is simple and purposeful.&nbsp;It's all about helping the customer be their best at the thing Lululemon's clothing is best suited for.Users can share tips about a facility or teacher, connect with others through the app and maintain a schedule of their yoga sessions.</p>
<p>Sure, it's not all altruism. Many people who practice yoga are likely to purchase (still more) clothing from Lululemon. This is a smart way for the company to support its business, help its customers and foster a sense of community, all with a single, simple app. Other businesses - not just retailers - should follow Lululemon's lead.</p>
<p>[<a href="https://itunes.apple.com/us/app/om-finder/id623568912?mt=8" target="_blank">iPhone</a>&nbsp;only]&nbsp;</p>
<p>&nbsp;</p>
<h2>Great Apps Are Everywhere</h2>
<p>The <a href="http://blog.newrelic.com/2013/04/30/infographic-finding-success-in-mobile-app-development/?utm_source=TWIT&amp;utm_medium=social_media&amp;utm_content=mobile&amp;utm_campaign=infographic&amp;url_term=success&amp;mpc=SM-TWIT-RPM-en-100-mobilesuccess-infographic" target="_blank">shelf life of most apps</a> is not long.&nbsp;The apps listed above, however, all make my life easier, better, happier or more productive - without annoying me, intruding upon my personal space or bombarding me with junk. &nbsp;</p>
<p>While very different, all these apps offer important lessons in how companies of all types can use mobile applications to please customers, extend their mission and leverage the power of community.</p>
<p>&nbsp;</p>
                    ]]></description>
                <link>http://readwrite.com/2013/05/14/6-great-mobile-apps-from-non-tech-companies</link>
                <guid>http://readwrite.com/2013/05/14/6-great-mobile-apps-from-non-tech-companies</guid>
                <category>app</category>
                <pubDate>Tue, 14 May 2013 11:05:00 -0700</pubDate>
                <author>Brian S Hall</author>
            </item>
                    <item>
                <title><![CDATA[Five Years Of Android: The Devices That Defined Google's Mobile OS]]></title>
                <description><![CDATA[
                                        <img src="http://readwrite.com/files/styles/800_450sc/public/fields/android_nexus_7_hero.jpg" />
                                        <p>Nearly five years ago, a smartphone came out that few thought much of. Little did people know that the device would be a harbinger for the next half-decade of mobile innovation, pushing boundaries of technology and launching a fundamental shift in how people interact with computers.</p>
<p>That phone was the HTC G1, the original "Google Phone." It was a clunky, bug-ridden touchscreen device with a slide-out physical keyboard. The G1 did not sell particularly well. The buzz at the time was over Apple's still relatively young iPhone and varying BlackBerry devices, like the original Bold 9000.</p>
<p>Let's not say that the G1 was the beginning of the Mobile Revolution. There are neither beginnings nor endings in the turning of the wheel of technology. But it was <em>a</em> beginning.</p>
<p>The beginning of the Android Era.</p>
<p>It is amazing to look back at the last five years of Android and see just how far the devices that run Google's mobile operating system have come. From the G1 to the Nexus 10, the hardware, software and everything in between has gone from buggy, crash-prone phones to finely tuned devices that dominate mobile computing. Google and its manufacturing partners have done well in a half decade of innovation. What will the next five years bring?</p>
<p>Google is expected to announce a new version of its Android mobile operating system at its I/O developers conference, which runs Wednesday through Friday this week. Google refreshed its flagship Nexus line in November, and new Android chief Sundar Pichai recently <a href="http://readwrite.com/2013/05/13/google-android-head-says-not-to-expect-any-major-products-at-i-o-this-week">downplayed expectations</a> for major new products at I/O, a change from last year, which saw major launches like the Nexus 7 tablet.</p>
<p>Instead, in a sign of Android's maturation, Google will likely put the focus on devices from its hardware partners, like Samsung and HTC—a sign of Android's <a href="http://readwrite.com/2013/05/13/android-marginalization">increasing maturity</a> as a platform. Let's take a look back at the devices that brought Android to this pivotal point in its history.</p>
<h2>HTC G1</h2>
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</p>
<p><strong>Released</strong>: October 22, 2008</p>
<p><strong>Hardware</strong>: 3.2-inch screen (320x480), 1150 mAh battery (removable), slide-out physical keyboard, 256 MB internal storage (expandable external storage), 192 RAM, 3.2 megapixel back camera.</p>
<p><strong>Firmware</strong>: Android 1.0</p>
<p>The G1 (also known as the HTC Dream) was the first of Google's flagship smartphones. At the time it was a bit of a curiosity, mostly interesting for how it introduced Google properties (like Maps, Street View, Calendar and Search) to the smartphone market. The G1 was limited to T-Mobile in the United States.</p>
<h2>Motorola Droid</h2>
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</p>
<p><strong>Released</strong>: October 17, 2009</p>
<p><strong>Hardware</strong>: 3.7-inch screen (480x854), 1400 mAh battery (removable), slide-out keyboard, 512 MB internal storage (expandable external storage), 256 MB RAM, 5 MP back camera.</p>
<p><strong>Firmware</strong>: Android 2.0 (Eclair)</p>
<p>Boom goes the dynamite. The Motorola Droid was the first true Android smartphone to be popular with the masses. It was released to Verizon with heavy marketing targeted at what the Droid could do that an iPhone could not, like multi-tasking. The "Droid Does" slogan became a popular part of the geek lexicon and was Motorola's high water mark in the smartphone wars. The Droid shipped with the original Android 2.0 "Eclair" version but was quickly updated to a much more stable version in Android 2.1.</p>
<h2>Nexus One</h2>
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<p><strong>Released</strong>: January 5, 2009</p>
<p><strong>Hardware</strong>: 3.7-inch screen (480x800), 1400 mAh battery (removable), 512 MB internal storage (expandable), 512 MB RAM, 5 MP back camera.</p>
<p><strong>Firmware</strong>: Android 2.1 (Eclair)</p>
<p>The Nexus One was the first Android device commissioned directly from Google to serve as the flagship of the operating system. The One was built by HTC (an altered with HTC's "Sense" skin for its Incredible smartphone) and immediately became the sexiest Android smartphone on the market. The Nexus series has since become known as the "guide" device for new versions of the operating system. The Nexus One also marked an experiment by Google to bypass the carriers and sell directly to consumers through its website. The One was also one of the first Android smartphone to ship with Near Field Communication (NFC) functionality. This experiment did not take among consumers and most subsequent Nexus devices were offered through Google alongside subsidized versions from the likes of AT&amp;T, T-Mobile, Verizon and Sprint. Google did not release a Nexus device for Android 2.2, with updated firmware for the Nexus One serving as the de facto flagship for Froyo.</p>
<h2>Nexus S</h2>
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<p><strong>Released</strong>: December 16, 2010.</p>
<p><strong>Hardware</strong>: 4-inch screen (480x800), 1500 mAh battery (removable), 16 GB internal storage, 512 MB RAM, 5 MP back camera, VGA front camera.</p>
<p><strong>Firmware</strong>: Android 2.3 (Gingerbread)</p>
<p>Samsung really started its rise to the top of the Android pyramid in 2010 with the release of its wide-ranging Galaxy S smartphones. Google tapped the Korean manufacturer for the next two Nexus devices, starting with the Nexus S. The device was the flagship for Android 2.3 Gingerbread, which is still the most-used version of the operating system years after its release.</p>
<h2>Motorola Xoom</h2>
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</p>
<p><strong>Released</strong>: February 24, 2011.</p>
<p><strong>Hardware</strong>: 10.1-inch screen (800x1280), 6000 mAh battery (non-removable), 32 GB internal storage, 1 GB RAM, 5 MP back camera, 2 MP front camera.</p>
<p><strong>Firmware</strong>: Android 3.2 (Honeycomb)</p>
<p>Google took a break from the Nexus line with Android 3.2 Honeycomb and went with Motorola for the flagship device of the operating system. Honeycomb and the Xoom turned out to be a complete albatross in the Android ecosystem, never gaining traction with consumers or developers. In fact, Honeycomb was so lampooned for being "half-finished" that Google never even released the normally open source Android kernel code and very few devices were ever made that used the operating system. Honeycomb was supposed to be Google's answer to the Android tablet conundrum. To this point, the only Android tablets that had been released ran some version of Froyo or Gingerbread, Android versions that were suboptimal for large screen devices. Honeycomb ultimately served as the stepping stone between Gingerbread and Ice Cream Sandwich, which married the smartphone and tablet capabilities of Android and made it much easier for developers and manufacturers to create applications for a variety of screen sizes.&nbsp;</p>
<h2>Galaxy Nexus</h2>
<p><span class="embedded-Media-image img-caption-c">
				<img src="http://readwrite.com/files/android_galaxy_nexus.jpg" style="" />
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</p>
<p><strong>Released</strong>: November 17, 2011.</p>
<p><strong>Hardware</strong>: 4.65-inch screen (720x1280), 1750 mAh battery (removable), 16/32 GB internal storage (no external memory), 1 GB RAM, 5 MP back camera, 1.3 MP front camera.</p>
<p><strong>Firmware</strong>: Android 4.0 (Ice Cream Sandwich)</p>
<p>In many ways, Android phones made a giant leap at the end of 2011. Screens started to get bigger (eventually much bigger) and Android got a lot smarter, easy to use and out of its own way. This was epitomized with the Galaxy Nexus and Ice Cream Sandwich. Android can almost be categorized into two phases: Android 2.3 Gingerbread and everything that came before and Android 4.0 Ice Cream Sandwich and everything that came after. Starting with the Galaxy Nexus, Android smartphones have run smoother, been more secure, had bigger screens and hardware specifications that are all almost nearly double what came before.</p>
<h2>Nexus 7</h2>
<p><span class="embedded-Media-image img-caption-c">
				<img src="http://readwrite.com/files/android_nexus_7.jpg" style="" />
			</span>
</p>
<p><strong>Released</strong>: July 13, 2012.</p>
<p><strong>Hardware</strong>: 7-inch screen (800x1280), 4325 mAh battery (non-removable), 8/16/32 GB internal memory (no external memory), 1 GB RAM, 1.2 MP front camera.</p>
<p><strong>Firmware</strong>: Android 4.1 (Jelly Bean)</p>
<p>The first Nexus tablet was announced at Google I/O in June 2012 and shipped a couple weeks later. The Nexus 7 cemented the market for lower priced tablets (next to the Kindle Fire at $199) with smaller screens in the 7-inch variety. From a hardware point of view, the Nexus 7 was not the most sophisticated tablet ever to be released, but it showed that Android has the ability to seamlessly run on tablet-sized screens while also highlighting the capabilities of Jelly Bean as a tablet operating system. Google refreshed the Nexus 7 later in the year to give it cellular connectivity.&nbsp;</p>
<h2>Nexus 4</h2>
<p><span class="embedded-Media-image img-caption-c">
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</p>
<p><strong>Released</strong>: November 13, 2012.</p>
<p><strong>Hardware</strong>: 4.7-inch screen (768x1280), 2100 mAh battery (non-removable), 8/16 GB internal memory, 2 GB RAM, 8 MP back camera, 1.3 MP front camera.&nbsp;</p>
<p><strong>Firmware</strong>: Android 4.2 (Jelly Bean)</p>
<p>The latest Android firmware is version 4.2, the second instance of Jelly Bean (much in the same way that Android 2.0/2.1 were both Eclair). The Nexus 4 from LG was released at the end of 2012 with two other devices -- the Nexus 10 from Samsung (below) and the upgraded Nexus 7. As yet, adoption of Android 4.2 has been minimal as it is an iterative update to what already existed in Android 4.1, with some minor feature upgrades. While many people consider the Nexus 4 to be a superb instance of an Android smartphone, it was criticized for its lack of 4G LTE, of which most new smartphones have included by default. The phone was made available through Google Play store (along with it tablet siblings) and on T-Mobile.</p>
<h2>Nexus 10</h2>
<p><span class="embedded-Media-image img-caption-c">
				<img src="http://readwrite.com/files/android_nexus_10.jpg" style="" />
			</span>
</p>
<p><strong>Released</strong>: November 13, 2012.</p>
<p><strong>Hardware</strong>: 10.05-inch screen (1600x2560), 9000 mAh battery (non-removable), 16/32 GB memory, 2 GB RAM, 5 MP back camera, 1.9 MP front camera.</p>
<p><strong>Firmware</strong>: Android 4.2 (Jelly Bean)</p>
<p>Samsung came back to produce the first branded large-screen (8-inches or up) Nexus tablet with the Nexus 10. The tablet was the first large screen to roll out with a flagship Android update since Motorola released the Xoom tablet with the Honeycomb release in February 2011.&nbsp;</p>
<p>What will this week bring at Google I/O 2013? Will we finally see Android 5.0? Or is there another update to Jelly Bean (Android 4.3)? We will be everywhere at I/O next week bringing you news of Google's latest gadgets, apps and developer news. Stay tuned.</p>
                    ]]></description>
                <link>http://readwrite.com/2013/05/14/history-of-google-android-nexus</link>
                <guid>http://readwrite.com/2013/05/14/history-of-google-android-nexus</guid>
                <category>Android</category>
                <pubDate>Tue, 14 May 2013 09:14:00 -0700</pubDate>
                <author>Dan Rowinski</author>
            </item>
                    <item>
                <title><![CDATA[Google I/O: The Developers Guide Of What To Expect]]></title>
                <description><![CDATA[
                                        <img src="http://readwrite.com/files/styles/800_450sc/public/fields/hugo_barra_mobile_more_io12.jpg" />
                                        <p>If you like Google, mobile development and cloud platforms, this is going to be a good week for you.</p>
<p>Google will have lots of goodies this week for developers - and consumers - at its<a href="http://readwrite.com/tag/Google+IO13/" target="_blank"> I/O developer conference in San Francisco.</a> We might see some new hardware, a couple updates to Google’s major platforms (Maps, Android, Chrome, Google+ and Play) and most likely a surprise or two. But, really, the week belongs to the developers.</p>
<p>Historically, I/O has been an occasion for Google to get its developer community together and introduce them to the newest tools, tips on how to develop for Google apps and best practices. Until the last couple of years, I/O (which Google started in 2008) was <em>all</em> about developers and less about big product announcements. In 2011, Google announced Android 4.0 Ice Cream Sandwich as well as Chromebooks from Samsung and Acer. In 2012, the rage was Android 4.1 Jelly Bean, the Nexus 7 Android tablet and the <a href="http://readwrite.com/2012/06/27/google-i-o-google-demos-glasses-in-amazing-skydiving-stunt-over-san-francisco" target="_blank">spectacular unveiling of Google Glass</a>. This year, we expect Google to once again focus heavily on its developer community - with fewer major product announcements.</p>
<p>From a hardware perspective, Google may or may not announce new devices during I/O, but don't expect an event like 2012, when Google-branded hardware stole the show. If Google <em>does</em> announce hardware, we expect that it will release (or at least update) some kind of Nexus tablet and/or smartphone (probably through LG), an update to its Chromebook line (likely through Samsung or Acer) and maybe something to do with Google TV.</p>
<p>Otherwise, <a href="https://developers.google.com/events/io/sessions" target="_blank">Google I/O will be a developer’s paradise.</a> Here’s what mobile, Web, cloud and social developers should be looking forward to:</p>
<h2>Android Update: Probably More Jelly Beans<a style="font-size: 13px; font-weight: normal; line-height: 1.538em;" href="http://readwrite.com/files/styles/square_thumbnail/public/chrome_android_1280.jpg"><br /></a></h2>
<p><span class="embedded-Media-image img-caption-c">
				<img src="http://readwrite.com/files/chrome_android_1280_0.jpg" style="" />
				<span class="embedded-Media-image-caption">Chrome Android by Paul Wilcox</span>
		</span>
</p>
<p><a href="http://readwrite.com/2013/03/13/google-shakeup-andy-rubin-out-at-android-sundar-pichai-in" target="_blank">Google’s new head of Android,</a> Sundar Pichai, told <a href="http://www.wired.com/business/2013/05/exclusive-sundar-pichai-reveals-his-plans-for-android/" target="_blank">Wired</a> not to expect <a href="http://readwrite.com/2013/05/13/google-android-head-says-not-to-expect-any-major-products-at-i-o-this-week" target="_blank">any major product announcements at I/O</a>. Considering that Pichai is head of Android and Chrome OS, we tend to think that he was specifically talking more about Google’s computing platforms and less about new hardware.&nbsp;</p>
<p>That said, Google <em>will</em> update Android one way or another this week. The rumors surrounding I/O are that Google will issue an iterative update to Jelly Bean, Android version 4.3. If true, that means that Google is not yet coming out with Key Lime Pie, the next named version of Android.&nbsp;</p>
<p>Regardless if we see a new version of Android or just a Jelly Bean update, there will be plenty of Android news at I/O. Some major&nbsp;themes:</p>
<ul>
<li><span style="line-height: 1.538em;" data-mce-mark="1"><strong>Gaming:</strong> Google will host a variety of game-related developer sessions at I/O. It will give developers best practices, design tips and ideas on taking their games to the next level. Google’s <a href="http://readwrite.com/2013/05/06/how-ingress-is-googles-template-for-the-future-of-android-apps#" target="_blank">Ingress</a> augmented/alternate reality game will be featured, with several Ingress battles taking place at Moscone West during the week. Most of the Android gaming sessions will take place on Day 1 (Wednesday, May 15) of I/O.</span></li>
<li><span style="line-height: 1.538em;" data-mce-mark="1"><strong>Design &amp; Performance:</strong> Google’s biggest objective with Android during the week will be working with developers to make their apps function seamlessly, look better and present dynamic user experiences. Most design and performance sessions will take place on Day 2.&nbsp;</span></li>
<li><span style="line-height: 1.538em;" data-mce-mark="1"><strong>Google Play:</strong> Google will be giving developers tips on how to best monetize their apps and get seen on its app store, Google Play, throughout the conference. Google Play sessions will be held on Day 2 &amp; 3.&nbsp;</span></li>
<li><span style="line-height: 1.538em;" data-mce-mark="1"><strong>Maps:</strong> We expect a big update to Google Maps in both user interface, functionality and developer tools. Location is a key ingredient in how Google uses Android and there will be a variety of location- and Maps-related sessions on all three days of the event.</span></li>
</ul>
<h2>Chrome OS Tools, Apps &amp; Features</h2>
<p><span class="embedded-Media-image img-caption-c">
				<img src="http://readwrite.com/files/chromebook_800.jpg" style="" />
				<span class="embedded-Media-image-caption">Chromebook (by Mark Hachman)</span>
		</span>
</p>
<p>Again, if we can believe Pichai, there will not be any major new announcements for Chrome. But there <em>might</em> be a new Chromebook announced at I/O and there will <em>definitely</em> be new feature updates.&nbsp;</p>
<p>Chrome OS and the Chrome browser are important to Google because they are the company’s window to the Web. Chrome OS is also a key cog in Google's cloud strategy - the company wants to tie developers to the operating system and get them to run their apps in Google’s cloud platform. Many of the announcements and sessions at I/O related to Chrome will focus on functionality, cloud adoption and Google Apps (like Maps, Gmail, Drive etc.). On Monday, Google announced that Gmail, Google+ Photos and Drive will be merged to give users 15GB of storage. That type of integration will be prominent in how Google steers developers toward developing for Chrome at I/O.</p>
<ul>
<li><span style="line-height: 1.538em;" data-mce-mark="1"><strong>Drive:</strong> Google will be making a bid to get developers and users to tie their Chrome OS and browser storage to Drive, its personal cloud product. Google will push tying use of its Apps to Drive, such as in the Day 1 session titled, “Integrate Google Drive With Google App Scripts.”</span></li>
<li><span style="line-height: 1.538em;" data-mce-mark="1"><strong>HTML:</strong> Chrome is <em>for</em> the Web and <em>of</em> the Web. Hence, HTML will always be a big part of development for apps on Chrome OS and the browser. I/O has several sessions on how to create mobile websites optimized through Chrome with HTML. It will also have sessions on Dart, Google’s programming language meant to accelerate function and performance in HTML Web apps.&nbsp;</span></li>
</ul>
<h2>Google+ Enhanced Communication</h2>
<p>The biggest improvements to Google’s social network likely concern communication. Google Babel is rumored to be the company’s integration of all of its messaging platforms into one product - likely to be rolled out through Google+. Google will spend a lot of time showing developers how to use Google+ as a “one true sign-in” platform, much like Facebook uses your profile to let you sign into a variety of websites. Google will also announce new features to Google+ designed to get developers to build more apps for the platform and increase engagement - from brands and consumers.&nbsp;</p>
<h2>Location, Location, Location</h2>
<p>Google Maps will get some heavy play at this year's I/O. Maps will likely get a user experience overhaul - look for that to be a major component of Wednesday morning's keynote. Google wants Maps to be integrated everywhere, from Android to Chrome to every third-party app in between. On Day 1 and Day 2 it has a variety of sessions dedicated solely to Maps integration. That includes HTML5 and mobile Web visualization, indoor maps, API integration and discovery.</p>
<h2>Only A Little Glass</h2>
<p><span class="embedded-Media-image img-caption-c">
				<img src="http://readwrite.com/files/glass%20unboxing%20%289%20of%2015%29.jpg" style="" />
			</span>
</p>
<p>Google Glass was the big announcement at I/O 2012. It will likely be a major theme at the keynote on Wednesday. The hype that surrounds Glass requires Google to mention it prominently. Yet, when it comes to developers, Glass will only be a sideshow to the major events around Chrome, Cloud and Android.&nbsp;</p>
<p>Google is holding just four announced Glass development sessions, all on Day 2. Essentially, these sessions are Developing For Glass 101, and will include how to use the Google Mirror API.</p>
                    ]]></description>
                <link>http://readwrite.com/2013/05/13/the-developers-guide-of-what-to-expect-at-google-i-o</link>
                <guid>http://readwrite.com/2013/05/13/the-developers-guide-of-what-to-expect-at-google-i-o</guid>
                <category>Google IO13</category>
                <pubDate>Mon, 13 May 2013 12:30:39 -0700</pubDate>
                <author>Dan Rowinski</author>
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