Remotely piloted telepresence robots could be the beginning of another tech revolution. Some observers are already predicting that they will be the first robots to go mainstream. But it won’t happen right away.
One Laptop Per Child puts computers in the hands of the world’s most vulnerable children to help educate them out of poverty. It’s a noble cause championed by our brightest minds – but it doesn’t seem to work.
College students are under a lot of pressure, what with classes, resident activities, helicopter parents and a none-too-rosy job market waiting for them after graduation. Add the ease of cut-and-paste to the need to grab the almighty A and it’s no surprise that many students turn to plagiarism. Unfortunately, I’ve seen that the technological war…
An unusual idea for improving mental capabilities continues to gain investments and fans. I might be one of the new fans, too. A small firm called Lumosity says that in the last year, it has doubled — to 25 million — the number of people subscribing to its cognitive games.
Wikipedia’s stated goal to be a neutral fact-based encyclopedia has enabled it to accumulate an incredible amount of useful information. But the service’s very nature makes it unsuitable for classroom use in the minds of many teachers and professors – no matter how much students want to rely on it.
The 10th annual student software contest, Microsoft’s Imagine Cup, is wrapping up in Sydney, Australia, and there are some important lessons that all entrepreneurs, young and old, can glean from the process. The contest challenges hundreds of thousands of people – mostly college students – from around the world to come up with a new idea, code it…
Barnes & Noble remains a big player in a growing industry, and until Google changed everything this week, it made fantastic hardware for the money. But as with Nokia, a changing market and financial problems are driving a proud Number Two into a subordinate role that threatens to choke it out of existence.
Conventional wisdom has it that kids and young adults now coming of age have been so steeped in everything from video games to social networking that they bring amazing new technology skills to the workforce. The truth may not be so rosy.