That means that PC developers can now develop Android apps using Corona's tools and can then port their code and assets to Mac for building iOS apps for iPhone, iPad and the iPod Touch.
The new toolkit includes the following:
- Corona Project Manager: Manages all the projects and assets (source code files, graphics, audio files, etc.) that go into developers' apps, so they can quickly switch between them, swap out assets, and have a smoother workflow.
- Corona Remote: Sends remote accelerometer data between developers' devices and Corona SDK, allowing them to test their apps' rotate/tilt functions in real-time before finalizing the builds.
- Lime: A set of Lua libraries that enables anyone to take a tile map created with Tiled Map Editor and include it in their Corona SDK-made apps and games with only two lines of code.
- SpriteDeck: A drag-and-drop option for building 2D mobile apps and games with Corona SDK.
In addition, Ansca Mobile also announced new subscription tiers for all their product offerings. The Corona SDK for both Mac or Windows remains free to download and try, but when developers are ready to publish apps in the iTunes Store on Android Market, they'll need to select from one of the two available subscription tiers:
- Indie: For developers building either an iOS or an Android app, the price is $199/year
- Pro: For developers building both an iOS and an Android app, the price is $349/year